- Joined
- Jun 24, 2013
- Messages
- 33
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Shields!
So. The current shield system has much that could be improved. However, I am proposing a near complete overhaul to the system, similar to how the weapons are being changed significantly.
Shield generators in science fiction generally function by shielding a bubble of space. In Star Wars, ships have a few giant shield generators that cover the whole ship in one bubble.
In Star Trek, many smaller shield generators overlap and combine to approximate a skin shield, much like the current system.
Instead of the current SD Shield Dispersers, shields should be projected much like docking areas. A central block such as a Shield Projector determines the center of the rectangular area being shielded, with Shield Enhancers changing the shape of the shield box. The current Shield Dispersers could then be used to increase the health of one shield “bubble" (kudos to Pirate_Ray, whose post I read before writing this).
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Now, with this system, let us explore the differences between a Star Wars style shield projector and a Star Trek style system.
In a Star Wars system, the one massive bubble will be able to absorb shots from any direction. In fact, it will have to absorb shots from every direction. This style of shield would be stronger, but a small fighter would be able to get underneath the shield and do some damage to the ship. This leads to an armor buff, which I might get to later. To defend against such fighters, a Star Wars ship would have to have anti-fighter turrets, and good armor.
In a Star Trek system, one shield bubble failing would only allow that small area to be damaged. However, the individual shield bubbles would be much easier to overload, allowing enemies to concentrate their fire. A few small fighters would likely be able to break through part of the shield and do some significant damage to the ship. To remedy this, perhaps the current 10 second downtime should be shorter for wimpier shields, and longer for ones with more health. To defend against concentrated fire, a Star Trek ship would have to constantly adjust its position, or shunt power to different shields.
Shunting power to shields. This often comes up in science fiction, but is impossible with the current system. With a bubble system, Dispersers would have to be tied to a Projector. If one Projector is taking too much fire, a swift engineer could retie other Disperser blocks to that Projector, increasing its health.
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Stations!
Stations are awesome. However, they can be quite a hassle. I propose a new block, dubbed "Quantum Anchor" or "Inertia Sink" or something suitably scientific. Said block would cost as much as making a station costs currently. When placed on a ship, this block will do nothing at all. Once activated, however, the ship would be converted into an immovable station. The block could also be deactivated, allowing the station to function as a giant ship, or even a giant weapon. This system would allow orbital defense satellites to be mass produced, and amazing stations to be copied into blueprints.
For balance reasons, faction stations might no longer be invincible, nor would they provide invincibility to docked ships. Instead, all immobile objects would receive a defensive buff, such as 25% damage reduction (applies to both shields and blocks) (Thanks, MrNature72!).
Centerpoint Station: Star Wars
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I might add more suggestions later. For now, comment away!
So. The current shield system has much that could be improved. However, I am proposing a near complete overhaul to the system, similar to how the weapons are being changed significantly.
Shield generators in science fiction generally function by shielding a bubble of space. In Star Wars, ships have a few giant shield generators that cover the whole ship in one bubble.
In Star Trek, many smaller shield generators overlap and combine to approximate a skin shield, much like the current system.
Instead of the current SD Shield Dispersers, shields should be projected much like docking areas. A central block such as a Shield Projector determines the center of the rectangular area being shielded, with Shield Enhancers changing the shape of the shield box. The current Shield Dispersers could then be used to increase the health of one shield “bubble" (kudos to Pirate_Ray, whose post I read before writing this).
-------------------------------------------------------------------------------------------------------------------------------
Now, with this system, let us explore the differences between a Star Wars style shield projector and a Star Trek style system.
In a Star Wars system, the one massive bubble will be able to absorb shots from any direction. In fact, it will have to absorb shots from every direction. This style of shield would be stronger, but a small fighter would be able to get underneath the shield and do some damage to the ship. This leads to an armor buff, which I might get to later. To defend against such fighters, a Star Wars ship would have to have anti-fighter turrets, and good armor.
In a Star Trek system, one shield bubble failing would only allow that small area to be damaged. However, the individual shield bubbles would be much easier to overload, allowing enemies to concentrate their fire. A few small fighters would likely be able to break through part of the shield and do some significant damage to the ship. To remedy this, perhaps the current 10 second downtime should be shorter for wimpier shields, and longer for ones with more health. To defend against concentrated fire, a Star Trek ship would have to constantly adjust its position, or shunt power to different shields.
Shunting power to shields. This often comes up in science fiction, but is impossible with the current system. With a bubble system, Dispersers would have to be tied to a Projector. If one Projector is taking too much fire, a swift engineer could retie other Disperser blocks to that Projector, increasing its health.
-------------------------------------------------------------------------------------------------------------------------------
Stations!
Stations are awesome. However, they can be quite a hassle. I propose a new block, dubbed "Quantum Anchor" or "Inertia Sink" or something suitably scientific. Said block would cost as much as making a station costs currently. When placed on a ship, this block will do nothing at all. Once activated, however, the ship would be converted into an immovable station. The block could also be deactivated, allowing the station to function as a giant ship, or even a giant weapon. This system would allow orbital defense satellites to be mass produced, and amazing stations to be copied into blueprints.
For balance reasons, faction stations might no longer be invincible, nor would they provide invincibility to docked ships. Instead, all immobile objects would receive a defensive buff, such as 25% damage reduction (applies to both shields and blocks) (Thanks, MrNature72!).
Centerpoint Station: Star Wars
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I might add more suggestions later. For now, comment away!