I was thinking about the ancient problem of large ships being frustratingly slow to turn, balanced against the similarly ancient problem of balancing fighters against battleships. I think I have a possible solution to satisfy both.
I'm imagining a ship's device that could be described as a mass-effect field, a subspace field, or an inverse shield, depending on how you think about it.
In game terms, the device has multiple effects. "x%" effects are a scaled proportioal function of (shield strength/ships mass)
You can also build a heavier (or more energy efficient) jump ship, cloaker, scanner, etc... At the cost of having to invert your shields to operate those subsystems.
Thoughts?
[Clarification: When I talk about reducing ship's dimensions, I mean for turn speed calculation, not screen rendering. I don't think ships dimensions are used in any other physics calculations.]
I'm imagining a ship's device that could be described as a mass-effect field, a subspace field, or an inverse shield, depending on how you think about it.
In game terms, the device has multiple effects. "x%" effects are a scaled proportioal function of (shield strength/ships mass)
- When activated, it inverts the output of the shield chargers, drawing the shield strength down to zero, and then towards a full negative charge.
- Negatively charged shields provide no damage protection.
- Negatively charged shields add x% piercing effect to all incoming attacks
- Negatively charged shields reduce ships mass by x% for all performance and subsystem calculations.
- Negatively charged shields reduce ships dimensions by x% for rotation speed calculations.
- When deactivated, shield chargers begin to charge positively again, but must still charge from their negative value back into positive values before the shields begin to provide damage protection again.
You can also build a heavier (or more energy efficient) jump ship, cloaker, scanner, etc... At the cost of having to invert your shields to operate those subsystems.
Thoughts?
[Clarification: When I talk about reducing ship's dimensions, I mean for turn speed calculation, not screen rendering. I don't think ships dimensions are used in any other physics calculations.]
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