With power 2.0 we see the removal of "fortress shields", it is doubtful that this mechanics will be removed so how can we improve the new limited range shield system we have?
First off I remember one of the stated goals of power 2.0 was to not limit creativity but the rigid shield system we have now does that. A perfect sphere that originates from a single shield recharger group may force players to use multiple shield bubbles to protect smaller ships simply based on the shape of it.
The biggest problem I have is that the system doesn't allow for creating multiple recharger banks powering a single shield but instead deactivates and makes additional banks inside the existing bubble dead weight. If multiple banks were allowed at the very least we would have more creative freedom and a slight ability to center the bubble to better protect our ships. This does create a problem if multiple banks could add to overlapping bubbles what one should it apply to so we would need a way to specify what rechargers belong to each group.
Additionally I believe a mechanic should be introduced to reshape and move the bubble (Shield Emiters or Shield Nodes). You may not have enough power to extend the bubble further to cover your whole ship or simply have a large amounts of interior space that doesn't allow for a large mass of rechargers in the exact center of your ship. The Volume of the bubbles would have to remain the same in order to be balanced.
Another change I would like to see is a station only chamber that would allow stations to keep the old style fortress/global shields in order to give them a much needed defense boost. Additionally larger ships docking to stations should not loose their shields.
Going to Make a TLDR List:
First off I remember one of the stated goals of power 2.0 was to not limit creativity but the rigid shield system we have now does that. A perfect sphere that originates from a single shield recharger group may force players to use multiple shield bubbles to protect smaller ships simply based on the shape of it.
The biggest problem I have is that the system doesn't allow for creating multiple recharger banks powering a single shield but instead deactivates and makes additional banks inside the existing bubble dead weight. If multiple banks were allowed at the very least we would have more creative freedom and a slight ability to center the bubble to better protect our ships. This does create a problem if multiple banks could add to overlapping bubbles what one should it apply to so we would need a way to specify what rechargers belong to each group.
Additionally I believe a mechanic should be introduced to reshape and move the bubble (Shield Emiters or Shield Nodes). You may not have enough power to extend the bubble further to cover your whole ship or simply have a large amounts of interior space that doesn't allow for a large mass of rechargers in the exact center of your ship. The Volume of the bubbles would have to remain the same in order to be balanced.
Another change I would like to see is a station only chamber that would allow stations to keep the old style fortress/global shields in order to give them a much needed defense boost. Additionally larger ships docking to stations should not loose their shields.
Going to Make a TLDR List:
- Disconnected Recharger banks acting as a single group inside the bubble instead of deactivating
- Shield Emitters to change the shape of the bubble to allow creative freedom
- Fortress Shield Chamber (Station Only) to give stations a much needed defense boost and ensure that docked entities will be protected
Last edited: