Schema,
I can easily understand wanting to give smaller ships a fighting chance, but I would like to find a better solution to the whole shield issue. I see huge ships as giant metal targets; their size makes it very easy to hit them, without a problem. I believe small ships, being small and agile, are quick and nimble enough to dodge a decent amount of the fire they are taking. I do agree that small ships should have a chance to win, but at the same time, people spend hundreds of hours building their massive cruisers and destroyers, while a small ship can be made in around five or ten minutes. I think that balancing the game is important, but it needs to cater to the needs of both parties. If you can't dodge, you need high defenses. The hull, hardened or not is simply not strong enough to take a beating, which large, slow ships are sure to receive. I agree with you in the fact that it is unfair to players who are just starting off with small ships to have to endure the constant victories of the giants of their server, but I believe that making the shields of larger ships less potent is not the best way to go about solving that issue. While balancing the game is an essential part to making it fun for all players, you also need to reward the people who spend so much time on the mega ships they build. I've been building a huge ship in single player, and I've been having problems with pirates showing up and destroying half of what I create. My solution was to add lots of shields so the AI enemies wouldn't wreck all my hard work. Now, though, I'm actually quite hesitant to start up single player mode, for fear that the first pirates that show up will ruin everything I've put into this large-scale project. While some people say that the shields being weaker on huge ships is realistic or fair, I think the bigger targets need greater defense. I know it's going to be a difficult task, but please make the game fun for all playstyles. I'm sure the majority of people who own huge spaceships will agree that it's no fun spending time rebuilding after every encounter, when we could be exploring the universe. Thanks for hearing me out, Schema. This game has tons of potential, and I trust that you will capitalize on that.
***If anyone would like to continue the discussion below, feel free to do so. Please make sure your argument is legitimate and logical, though. Thank you.***
I can easily understand wanting to give smaller ships a fighting chance, but I would like to find a better solution to the whole shield issue. I see huge ships as giant metal targets; their size makes it very easy to hit them, without a problem. I believe small ships, being small and agile, are quick and nimble enough to dodge a decent amount of the fire they are taking. I do agree that small ships should have a chance to win, but at the same time, people spend hundreds of hours building their massive cruisers and destroyers, while a small ship can be made in around five or ten minutes. I think that balancing the game is important, but it needs to cater to the needs of both parties. If you can't dodge, you need high defenses. The hull, hardened or not is simply not strong enough to take a beating, which large, slow ships are sure to receive. I agree with you in the fact that it is unfair to players who are just starting off with small ships to have to endure the constant victories of the giants of their server, but I believe that making the shields of larger ships less potent is not the best way to go about solving that issue. While balancing the game is an essential part to making it fun for all players, you also need to reward the people who spend so much time on the mega ships they build. I've been building a huge ship in single player, and I've been having problems with pirates showing up and destroying half of what I create. My solution was to add lots of shields so the AI enemies wouldn't wreck all my hard work. Now, though, I'm actually quite hesitant to start up single player mode, for fear that the first pirates that show up will ruin everything I've put into this large-scale project. While some people say that the shields being weaker on huge ships is realistic or fair, I think the bigger targets need greater defense. I know it's going to be a difficult task, but please make the game fun for all playstyles. I'm sure the majority of people who own huge spaceships will agree that it's no fun spending time rebuilding after every encounter, when we could be exploring the universe. Thanks for hearing me out, Schema. This game has tons of potential, and I trust that you will capitalize on that.
***If anyone would like to continue the discussion below, feel free to do so. Please make sure your argument is legitimate and logical, though. Thank you.***