In my struggle to create a custom spawn i have come to a point that needs the ability to set a faction Home Base as Admin.
I load a space station that i want to use as the spawn. You can shoot it and salvage it. Fail.
So i set the sector to protected. Now you can't shoot the station but you can still salvage it. Fail.
Info on the command calls for the use of the word + protect but it should be + protected. Using + protect results in a Fail.
The idea is that the spawn will retaliate at anyone who tries to mess with it. So i give the station to the Trading Guild.
Now i can shoot the station. Fail. But not salvage it any more as i am not a member of the Trading Guild.
So i think what if i make the spawn station the Tradings Guilds Home Base. Then it would be invulnerable. You can't shoot and hurt it and you can't salvage it. Win!
But i can't access the Faction module. This is why i need a console command like:
/faction_entity_homebase true/false
And if it where to act like a shop then spawn would have attitude! You mess with it and it will kill you and call forth the troops. Because of the unik setting of the Trading Guild being Always neutral. Hostility would sees at your dead, relog or if you ignore it for some time.
Starmade would be the only game that i know of where spawn can take care of it self!
Another nice bonus would be that users creating ships could test out there creation/frustration on spawn. And end up with no ship and a nice close up look of there undeathinator or spawn it self now being neutral again.
You don't even need to protect the zone. If you do the station would never retaliate as you can't hurt it. The only reason to protect the zone would be to stop players from killing other players and spawn camping.
I load a space station that i want to use as the spawn. You can shoot it and salvage it. Fail.
So i set the sector to protected. Now you can't shoot the station but you can still salvage it. Fail.
Info on the command calls for the use of the word + protect but it should be + protected. Using + protect results in a Fail.
DESCRIPTION: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible)
PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect/noenter/noexit/noindications/nofploss(String)
EXAMPLE: /sector_chmod 10 12 15 + noenter
PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect/noenter/noexit/noindications/nofploss(String)
EXAMPLE: /sector_chmod 10 12 15 + noenter
The idea is that the spawn will retaliate at anyone who tries to mess with it. So i give the station to the Trading Guild.
Now i can shoot the station. Fail. But not salvage it any more as i am not a member of the Trading Guild.
So i think what if i make the spawn station the Tradings Guilds Home Base. Then it would be invulnerable. You can't shoot and hurt it and you can't salvage it. Win!
But i can't access the Faction module. This is why i need a console command like:
/faction_entity_homebase true/false
And if it where to act like a shop then spawn would have attitude! You mess with it and it will kill you and call forth the troops. Because of the unik setting of the Trading Guild being Always neutral. Hostility would sees at your dead, relog or if you ignore it for some time.
Starmade would be the only game that i know of where spawn can take care of it self!
Another nice bonus would be that users creating ships could test out there creation/frustration on spawn. And end up with no ship and a nice close up look of there undeathinator or spawn it self now being neutral again.
You don't even need to protect the zone. If you do the station would never retaliate as you can't hurt it. The only reason to protect the zone would be to stop players from killing other players and spawn camping.