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- Aug 1, 2013
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On mpnetwork we encountered a unique bug/error. If you have a very large ship and you approach a station you will cause massive FPS lag to anyone in the sector as well as increasing serverwide ping to 2000-8000. It also spams the console with the following.
[Aug 12, 2013 6:48:57 PM] STDERR: [ERR] [CUBECUBE] CUBECUBE COL: 50 ms; NarTests: 0; overlappingSingleBlockAABBs: 0; handle: 42592 of MAX 7464960; DistiTime: 0;NarrTime: 0; Oct: 0 call(0) retr(0) aabb(0); on Ship[Hel](1049): COUNT 1659; TOTEl 186645; SpaceStation[ENTITY_SPACESTATION_Zion(1054)]: COUNT 981; TOTEl 129327 on Server(0);OverlappingBOX A
We have been testing it over and over and have come to the conclusion that if you where to draw a cuboid around the ship based on its height/width/length. And do the same for the station, when thsoe two cuboids intersect FPS drops to less than 1, and server ping jumps for the entire server, people are unable to spawn or load objects.
If you need more detail, please specify below.
[Aug 12, 2013 6:48:57 PM] STDERR: [ERR] [CUBECUBE] CUBECUBE COL: 50 ms; NarTests: 0; overlappingSingleBlockAABBs: 0; handle: 42592 of MAX 7464960; DistiTime: 0;NarrTime: 0; Oct: 0 call(0) retr(0) aabb(0); on Ship[Hel](1049): COUNT 1659; TOTEl 186645; SpaceStation[ENTITY_SPACESTATION_Zion(1054)]: COUNT 981; TOTEl 129327 on Server(0);OverlappingBOX A
We have been testing it over and over and have come to the conclusion that if you where to draw a cuboid around the ship based on its height/width/length. And do the same for the station, when thsoe two cuboids intersect FPS drops to less than 1, and server ping jumps for the entire server, people are unable to spawn or load objects.
If you need more detail, please specify below.