Wait wait wait.... There's passive push modules in the engines? And they can rotate? AND IT $@$@^#& WORKS?!?!?!?!
This is how the engines work: There are 4 plex door blocks for each engine, one for each direction, forward, up, back, and down. logic controls when the doors are solid. when you activate the engines the appropriate door which is part of the mother-ship will turn solid inside the engine, and then the engine will fire a pull beam at that door block.
(modifiable for multi-directional tractor beam: edit the logic to not turn on the doors when firing up the engines... this would basically give you twin tractor beams that could be aimed where ever the engines are pointing.)
The following is basically a double post of what's in the Community Content section.
http://starmadedock.net/content/serenity-firefly-class-transport.3214/
This is by far my most favorite Sci-fi ship, so I wanted to make sure I did it justice. To this end I made the ship as faithfully as I could. This is a 1 to 1 scale working ship with actual rotatable, and stow-able engines. The "gravity field" ring also turns around the mid section of the ship giving it a nice effect. I had a hard time with the solar panels on the ship, and I debated on weather or not to include them, but in the end I went ahead and left them on.
Stats:
Mass: 385.7 (w/docked: 508.4)
Length: 66, Height: 21, Width: 35
Thrust 1023.1, Ratio 2:1
Shields 3093@77/sec (enough to take a stray shot)
Structure: 130830 Armor: 237725
Systems:
Overdrive: 100% 386 blocks
Radar Jammer
Engines: Beam/Cannon/Pull (100/100/105)
Notes:
All of the logic is under the floor of the cargo area.
if the engines get out of sync you can rotate them manually from the buttons under the stairs. You can also kick start the gravity ring and engine rotation in the engine room.
If you'd like to modify the design and you have any kind of questions about logic or anything, then drop me a line, and I'll help you out.
As always... have fun
You can't stop the signal
Last edited: