I'm thinking sensors might actually be more role-play interesting as an effect rather than a system
Any sensor effect reduces the system damage to zero.
Types of scans.
What do scans return?
Any sensor effect reduces the system damage to zero.
Types of scans.
- Damage beam + Sensor= Sensor beam that displays information about the structure that it hits.
- Damage Pulse + Sensor= Active scan of the local sector
- Missile + Sensor= (sensor probe) Travels normally straight ahead, or towards a waypoint set sector until it arrives, is destroyed, or runs out of power. Each time it hits a new sector, it reports its location. When it arrives in it's destination sector it does a sector scan. If it encounters a wormhole, it waits to get sucked through before reporting.
- Sensor + (Push pulse or amc)= ? I don't know. the stuff above was the extent of my creativity
What do scans return?
- On a scan of a natural body, they return a readout of the ores on the body in order of abundance.
- On scan of a a ship or station, they return a readout of the weapons and utilities on board.
- On scan of a sector, they return an entity list, including a list of anomalies that may or may not be cloaked ships. This might be useful for determining whether a spacial anomaly in the next sector is a wormhole or a black-hole, or a worm-hole that dumps you INTO a black hole or a star, or what have you.