Imagine asteroid fields, ship graveyards, forgotten minefields, solar flares, high energy nebulae, comets, and black holes.
Perhaps for performance reasons, right now space in Star-Made is mostly empty. Flying in a straight line from point A to B is easy unless there is a Star or a fleet of pirates, and it's a massive universe but a boring flight. But what if it was difficult to get through Sector X,Y,Z because of the procedurally generated minefield? Or what if your home base happens to be right next to an impassable nebulae that occasionally disables all shields in your sector?
Asteroid Field: Like normal asteroids, these can be mined. However, they are moving and cause some major damage to unprepared ships, especially slow moving freighters. Clear out some of them, build a base, and use the rest of the field as a natural shield.
Solar Flares: Not all stars are healthy for the planets that orbit them. Solar flares can damage or disable shields, interfere with navigation, and even affect electronics in targeting software or factory machines. Once there is more to planet-side life, these might cause fires, damage creatures, spark aggressive behaviors, or wipe out villages.
Ship Graveyard: Perhaps this bounty would be quickly eaten up, but not all ships are cut out for space travel. These locations would be the perfect place for pirates to lie in ambush, and all the ship IDs would make it easy to loose someone who's trying to tale you.
Black Hole: Stear clear, especially if your ship's boosters aren't up to snuff. Venture any closer than the edge of the sector and you may never get out.
Nebulae: Enter this sector and take damage over time from the intense radiation. Nearby sectors also suffer from occasional energy bursts similar to Solar Flares.
Worm Hole: Who says you have to fly all the way across the galaxy? Venture through a short-cut if you think your ship is tough enough to survive the experience, and hope that the other end isn't too close to anything dangerous. A great alternative to ships without an FTL drive (if that ever gets implemented).
Perhaps for performance reasons, right now space in Star-Made is mostly empty. Flying in a straight line from point A to B is easy unless there is a Star or a fleet of pirates, and it's a massive universe but a boring flight. But what if it was difficult to get through Sector X,Y,Z because of the procedurally generated minefield? Or what if your home base happens to be right next to an impassable nebulae that occasionally disables all shields in your sector?
Asteroid Field: Like normal asteroids, these can be mined. However, they are moving and cause some major damage to unprepared ships, especially slow moving freighters. Clear out some of them, build a base, and use the rest of the field as a natural shield.
Solar Flares: Not all stars are healthy for the planets that orbit them. Solar flares can damage or disable shields, interfere with navigation, and even affect electronics in targeting software or factory machines. Once there is more to planet-side life, these might cause fires, damage creatures, spark aggressive behaviors, or wipe out villages.
Ship Graveyard: Perhaps this bounty would be quickly eaten up, but not all ships are cut out for space travel. These locations would be the perfect place for pirates to lie in ambush, and all the ship IDs would make it easy to loose someone who's trying to tale you.
Black Hole: Stear clear, especially if your ship's boosters aren't up to snuff. Venture any closer than the edge of the sector and you may never get out.
Nebulae: Enter this sector and take damage over time from the intense radiation. Nearby sectors also suffer from occasional energy bursts similar to Solar Flares.
Worm Hole: Who says you have to fly all the way across the galaxy? Venture through a short-cut if you think your ship is tough enough to survive the experience, and hope that the other end isn't too close to anything dangerous. A great alternative to ships without an FTL drive (if that ever gets implemented).