Sector based enemy Spawn

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    I did a brief search and didn't come across this suggestion, I thought someone would have suggested it already
    It's not that different to asteroids but to a larger scale.

    I'm thinking of running a small server for just me and a bunch of RP friends then I realized I that I can't set enemy spawn difficulty and asteroid types based on sector (or distance from spawn) and set boss fleet spawn areas for different ships.

    This is probably not very hard to program based on what you already have and is vital to worldbuilding so I'd like to add it to suggestions
    I'm not a programmer i work with them, so I wouldn't know but it's my guess

    The galaxy map would be something like this (pretty generic)


    The most important benefit of having different availability based on zones far apart is trading.
    There is currently no need for any real trading since anything can be collected and built by anyone anywhere. thus much less player trading.

    Also, I'd love to add tiered materials to the list, but that may require a more complicated loot system
     
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