Seats, pods, boarding

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    • Legacy Citizen 2
    • Legacy Citizen
    Seats: Rather misc, let's face it, but it would be cool to have some seating, pehaps different chairs for things, chairs to controll ship cores (I.E a pilot/captain's chair) perhaps also useable for manning turrets, linking them to cockpits could work well for this, other chairs could be used to navigation or resource management (rather more RP related, but would be fun for making large scale capital ships and such)

    Pods: Escape Pods, Orbital Drop Pods, Sleeping Pods, Anything-you-can-think-of Pods! Let's go over what I mean, starting from the top.

    -- E-Pods: Works simmilar to a docked ship, but doesn't take up the room of a docking module (The minimum size of these are insane by the way, for a simple turret on my capital ship, so much room is wasted...) You can run up to them when a quick getaway is needed, with the same general setup as a core, 1 power module and a single engine (You don't need any more than that to escape!)

    -- O-D-P's: Go take a look at Halo 3 ODST, those sort of things, stick them on your ship, similar to the escape pods but pointing down, get in, hold on, clench your butt cheeks and hope you don't miss! (Same sort of thing as the E-Pods but not controllable, they just shoot straight down instead, they would also be much more useful if guns are implemented, giving more of a reason for planetary wars, bases, ect)

    -- Sleeping Pods: Well, what can I say, like a seat, but lying down... Nuf said (even more useless than the seats, but would make for some fun RP, heck, I'd want a sleeping area on MY ship!)



    So yeah, posted a few suggestions fo far, hope you like them, I'm full of ideas 24/7 even when I sleep, just drop me a message if you want any other ideas!

    PSN - Prince Shadow Night
     

    Nak

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    • Legacy Citizen 2
    • Legacy Citizen
    Might want something that makes a risk using the seat or people are just going to make the core inaccessible.

    Central-Controlling unit:
    Allows modules to interact with the shipcore. (Be aware that if destroyed, you need to rewire it all again)

    Seat:
    Allows people to enter a ship using the Central-Controlling unit.

    This makes a huge risk if the Control unit gets destroyed and you blocked the core.

    Now we\'re at it .. maybe a;

    Decoy Unit:
    Changes the center of the ship. Leaving the core\'s location unknown.
     
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    I actully have an suggestion like the seats. Look a couple of post down to see it
     
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    The decoy unit actually sounds like a very interesting concept. I\'d like to see something exactly like that or similar added.