SD KB script

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    • Legacy Citizen
    We have a problem with SD KB missile. If you place an SD KB on ship and you have a allied next to you and you fire on enemis target (targeted) and you missiles go on allied. This is the problem, will you fix this problem? Because is very uncomfortable for the game and for the fight. Thank you for a reply soon and thank you for listening.



    JorisDark
     
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    You basically want SD-KB\'s that will only target hostile ships as opposed to every ship around you? Meh, its not a bad idea.
     
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    How about being able to set a fuse length until tracking turns on. Setting it to 10-15 seconds would mean your missiles that would be able to move away from you and your allies, and get near or behind your enemies. This would still make the missiles potentially hazardous to your allies, but only if they get nearer your missiles than an enemy, like fighters and such, and not making them do what the Guided Missiles basically do but faster.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    SD KBs are supposed to be able to harm you. (and your faction)
     
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    No they aren\'t. I mean obviously, man. Do you want your amcs coming back like a possessed boomerang and killing yourself and your team? Because that is what you are saying.
     
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    Missles are useless unless they target stations or planets.

    Way too slow to be useful ship to ship, unless the enemy has no shields and is afk.
     
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    LOL. Missiles are designed to murder capital ships and as soon as the game gets balanced for capital ship speed versus missile speed they will do just that.

    And look on youtube for \"Starmade Thunderdome\". You will notice the fight was won with a single missile that took out most of the enemies main systems all at once. A SINGLE TORPEDO.
     
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    Heat seeking missiles lock on to heat sources. If that happens to be an ally ship then that is unfortunate. I do believe, however, that there should be a delay of a few seconds between firing the missile and the missile locking on to a target in order to reduce the chances of the missile locking on to a friendly target.