- Joined
- Feb 8, 2014
- Messages
- 8
- Reaction score
- 0
First off, congrats and thanks to Schema and the Devs on this game. I was a minecraft fan from the get go. When I heard about this game, I was intrigued. I bought it almost immediately after trying it.
I played for a while single player, then decided to try it online. After seeing a few servers and the custom pirates, I started to feel that there was some potential for a more PVE MMO game here.
First - restricting custom pirates to certain zones: I ran into some pirates on one server that would blow through a frigate in a couple seconds. It took a long time to build a ship to tackle those. While this was a great challenge, the spawn was random and new players got frustrated. If you could include a server/blueprint setting that restricted certain builds to certain zones, that would make it much easier to tier zones. For example 0,0,0 - 10,10,10 could be NO pirate spawn. 10s-to-25s could be easy pirates, 25s-to-50s could be intermediates and anything beyond 50,50,50 could spawn some uber pirate blueprints.
Second - quantities. If you could also set some zones to spawn only 2 or 3 at a time, other zones can spawn 4-8, and the harder zones could spawn 10-15.
Third - PvP restricted setting. Possibly certain sectors prevent pvp... I've been on servers where some players delight in griefing new players. This is fine in the name of gaming freedom, but if we have certain zone ranges that prevent pvp damage, that would be less frustrating for new and/or younger players. People can PvP in the harder zones, but they will have to worry about pirates as well.
Fourth - Loot settings so that loot drops would scale with the size of the pirate.
Finally, Pirate bases on planets. These would be the ultimate challenge. Turrets, ships, and hopefully lots of loot. It would require a group of people to team up to take on these bases.
Anyways, again, love the work so far.
Para-Bellum
I played for a while single player, then decided to try it online. After seeing a few servers and the custom pirates, I started to feel that there was some potential for a more PVE MMO game here.
First - restricting custom pirates to certain zones: I ran into some pirates on one server that would blow through a frigate in a couple seconds. It took a long time to build a ship to tackle those. While this was a great challenge, the spawn was random and new players got frustrated. If you could include a server/blueprint setting that restricted certain builds to certain zones, that would make it much easier to tier zones. For example 0,0,0 - 10,10,10 could be NO pirate spawn. 10s-to-25s could be easy pirates, 25s-to-50s could be intermediates and anything beyond 50,50,50 could spawn some uber pirate blueprints.
Second - quantities. If you could also set some zones to spawn only 2 or 3 at a time, other zones can spawn 4-8, and the harder zones could spawn 10-15.
Third - PvP restricted setting. Possibly certain sectors prevent pvp... I've been on servers where some players delight in griefing new players. This is fine in the name of gaming freedom, but if we have certain zone ranges that prevent pvp damage, that would be less frustrating for new and/or younger players. People can PvP in the harder zones, but they will have to worry about pirates as well.
Fourth - Loot settings so that loot drops would scale with the size of the pirate.
Finally, Pirate bases on planets. These would be the ultimate challenge. Turrets, ships, and hopefully lots of loot. It would require a group of people to team up to take on these bases.
Anyways, again, love the work so far.
Para-Bellum