- Joined
- Jan 16, 2015
- Messages
- 298
- Reaction score
- 81
Pretty simple idea, make scanner detect all ships, AI, Player controlled, and unmanned ships.
Especially helpful in situations like the current one where if you're lucky enough to spawn a pirate ship from attacking a station, it spawn miles away and often out of nav/visual range.
Just for me at least makes no sense making AI and unmanned ships undetectable.
Real life Radar, and even most popular SciFi scanners detect unmanned vehicles no problems. AI or otherwise
"Ship on radar captain! No life signs detected!!!!!"
Not sure how Scanner work programming wise, guess it detects astronauts going by how it appears to work, just change that to detecting ship cores. and voila, everything is now detectable.
No more losing pirates your hunting! new loot to be found when exploring. No more needle in a haystak building of ships. sure build them undocked and in space, but now they will have to be defended. Same for docked ships on un-homed outposts.
Especially helpful in situations like the current one where if you're lucky enough to spawn a pirate ship from attacking a station, it spawn miles away and often out of nav/visual range.
Just for me at least makes no sense making AI and unmanned ships undetectable.
Real life Radar, and even most popular SciFi scanners detect unmanned vehicles no problems. AI or otherwise
"Ship on radar captain! No life signs detected!!!!!"
Not sure how Scanner work programming wise, guess it detects astronauts going by how it appears to work, just change that to detecting ship cores. and voila, everything is now detectable.
No more losing pirates your hunting! new loot to be found when exploring. No more needle in a haystak building of ships. sure build them undocked and in space, but now they will have to be defended. Same for docked ships on un-homed outposts.