- Joined
- May 8, 2014
- Messages
- 30
- Reaction score
- 6
Hi
That should be my last suggestion for a while, as i have put 3 in like.... less than 24h, but still, i think it's an interesting one. As the 2 others, a quick search haven't show similar suggestion, forgive me if already suggested.
Actually, if i don't mistake, pirates have totaly random ships. I mean, they use all ships they have permission to use, and they don't care about spawn 3 - 4 cruisers right on you, regardless of you're on a massive powerfull ship or a single core...
The problem in multiplayer is that it's frequent admin give permission to pirate to use bigger ships to make fight more interesting. It's good, but it's a threat to new players who log and basicaly are "naked", without shields, etc...
I think a pretty "easy to code" scalling of pirate power can be do.
Using the actual cost of the ship (the same than for buying from catalog) can be use by pirates fleet.
Exemple:
-I'm a pretty new player, who fly a little ship who have a 500k value.
-I'm on a multiplayer but i'l totaly alone, no other player arround.
-The game make a pirate wave warp in for "me" (as i'm the only player entity arround) who is function of my actual value.
-It can be a totaly random number of ships, but the total value won't exceed 1.5 time my value, so 750k
->In this case, let's say the server make warp 3 ships 200k value and 3 50k value.
The fight shoul be not too hard, but still interesting and balanced.
In the case there is more player ships on the sector, we can imagine pirate just do a basic addition of the catalog value of all players ships currently controled around, and spawn a fleet with the same formula than upside.
That should be my last suggestion for a while, as i have put 3 in like.... less than 24h, but still, i think it's an interesting one. As the 2 others, a quick search haven't show similar suggestion, forgive me if already suggested.
Actually, if i don't mistake, pirates have totaly random ships. I mean, they use all ships they have permission to use, and they don't care about spawn 3 - 4 cruisers right on you, regardless of you're on a massive powerfull ship or a single core...
The problem in multiplayer is that it's frequent admin give permission to pirate to use bigger ships to make fight more interesting. It's good, but it's a threat to new players who log and basicaly are "naked", without shields, etc...
I think a pretty "easy to code" scalling of pirate power can be do.
Using the actual cost of the ship (the same than for buying from catalog) can be use by pirates fleet.
Exemple:
-I'm a pretty new player, who fly a little ship who have a 500k value.
-I'm on a multiplayer but i'l totaly alone, no other player arround.
-The game make a pirate wave warp in for "me" (as i'm the only player entity arround) who is function of my actual value.
-It can be a totaly random number of ships, but the total value won't exceed 1.5 time my value, so 750k
->In this case, let's say the server make warp 3 ships 200k value and 3 50k value.
The fight shoul be not too hard, but still interesting and balanced.
In the case there is more player ships on the sector, we can imagine pirate just do a basic addition of the catalog value of all players ships currently controled around, and spawn a fleet with the same formula than upside.
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