Before the HP update missile revamp, I was extremely against the idea of giving missiles an HP value: At the time, their ability to be shot down easily by point defense turrets was the only thing stopping high-damage missiles from being ridiculously and game-breakingly overpowered. Times have changed, however, and proper uses of missiles are now far more situational. I think it's high time that missiles be given their own (low) health values, so that lagging out a server with trillions of decoy swarmers is no longer the only viable way to reliably deliver a satisfying package of kaboom that doesn't just get picked off instantly by point defence turrets. They could scale with the amount of damage the missile does, and be given a % buff or debuff depending on the type. Beam and pulse missiles could get a buff to HP, and swarm missiles could get a debuff.