- Joined
- Sep 13, 2013
- Messages
- 569
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- 220
I would like it if a turrets aim is scaled by its mass. So a big turret may be able to shoot down titans but will have no chance to ever hit a fighter even if it stands still.
I think this would have two positive implications. First fighters can now come relatively close to a big ship. Without fear of being on hit killed by capital class weapons. But they would still have to worry about the anti air turrets which would of course short ranged and weak.
And this would result in the necessity to actually have turrets of any size. So I cannot simply add two anti Titan turrets, I need medium turrets against cruiser and of course anti air.
and maybe the hitprobabylity could be influenced by the targets mass. I don't know if this would cause to much of a strain for the code but it would still increase the immersion. Because the same turret should have better chances to hit a Titan than a fighter. The distance could be included too which would prevent gigantic 4km range turrets
I think this would have two positive implications. First fighters can now come relatively close to a big ship. Without fear of being on hit killed by capital class weapons. But they would still have to worry about the anti air turrets which would of course short ranged and weak.
And this would result in the necessity to actually have turrets of any size. So I cannot simply add two anti Titan turrets, I need medium turrets against cruiser and of course anti air.
and maybe the hitprobabylity could be influenced by the targets mass. I don't know if this would cause to much of a strain for the code but it would still increase the immersion. Because the same turret should have better chances to hit a Titan than a fighter. The distance could be included too which would prevent gigantic 4km range turrets