I have multiple shells I built while waiting for the update, and not only have I not had any problems getting them up to snuff, I've actually found myself greatly enjoying the process. I'm spending FAR less time on just filling entire ships with thrusters, and instead I'm finding that I'm greatly enjoying building reactors and chambers. It feels like I'm actually constructing a ship with meaningful, discrete systems.
Before this update, filling a ship with systems was pretty much just boring grunt work. Find your numbers, figure out how many of each block you needed, make a 2 mil e/sec generator, then start gap filling. Now I'm actually running piping around, creating things that feel like an engine, and actually having fun moving things around trying to find the best placement for everything.
I feel like there's actually a bit of skill required in adding your systems now that was completely lacking before (besides just energy, which was hella easy once you wrapped your brain around it).
Stabilizer distance still feels like it might be a bit too far out still, but its not "ZOMG I can only build a pool cue!" bad even in it's current form. Might be because I like nacelles but it seriously hasn't been an issue, and I don't even have them at far opposite ends of the ships (close, but not all the way).
So yeah, bottom line from me?
I like it. Still has some kinks, still has some numbers to work out, but overall I like the direction things are heading in.
Before this update, filling a ship with systems was pretty much just boring grunt work. Find your numbers, figure out how many of each block you needed, make a 2 mil e/sec generator, then start gap filling. Now I'm actually running piping around, creating things that feel like an engine, and actually having fun moving things around trying to find the best placement for everything.
I feel like there's actually a bit of skill required in adding your systems now that was completely lacking before (besides just energy, which was hella easy once you wrapped your brain around it).
Stabilizer distance still feels like it might be a bit too far out still, but its not "ZOMG I can only build a pool cue!" bad even in it's current form. Might be because I like nacelles but it seriously hasn't been an issue, and I don't even have them at far opposite ends of the ships (close, but not all the way).
So yeah, bottom line from me?
I like it. Still has some kinks, still has some numbers to work out, but overall I like the direction things are heading in.
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