I've noticed a small bug since the update to 0.1401. Sometimes on exiting the game, or unloading the sector by flying away from the homebase planet for a length of time, the lock boxes, factories and shops are not saving their contained items, but, the block edits made in the same session on the planet have saved normally.
This hasn't been a real big issue in SP offline mode, as you can admin yourself some replacement parts for what vanished, but in MP online mode this is getting a little annoying.
Today I made the mistake of putting the helmet and pistol into a lock box on the planet, then flew to spawn (10km away) to the shop, then back again. Upon return, the items were gone along with all the other parts (a lot of parts) that were unloaded from the ship's lock boxes to the planet's lock boxes. The recipes that had updated to level 2 before leaving, were back to level 1 still needing 1000's to go until level 2. The resources that were taken from from the ore coarsing factory unit were still used up as expected, but the factory unit making the White Hard Hull didn't register that they'd been moved there (manually moved ore, not linked factories).
The planet's shop block prices were all set back to default. The money deposited into the shop was all gone (10mil). The parts put to the shop were all gone. The shop owner was unset, the other shop settings were back to default.
The block edits to the planet that did save as per normal were done after the sorting of lock boxes and the shop setup.
There were no other players on the server at the time of bug, so the boxes and shop were not raided (the lock boxes should be protected by the home base protection anyway). I am the only member of the faction. Other players have reported similar problems with items in their lock boxes vanishing (and blaming other faction members who claim innocence). Server: starmade.sheen.id.au:4242
Has an admin command been added to give a replacement helmet similar to the give_laser_weapon command to get the items back? When will these items finally be added to the shop, and when will be able to sell the useless slot filler logbooks to easliy get them out of inventory?
Another bug I've noticed has to do with ships bought as blueprints. Once you delete all the parts from the spawned in ship until only the core remains, the core then seems to be glitched and can fly through solid objects. I've not been able to reproduce this on every attempt, but I have seen other players using the glitch to get inside locked up stations and ships.
This hasn't been a real big issue in SP offline mode, as you can admin yourself some replacement parts for what vanished, but in MP online mode this is getting a little annoying.
Today I made the mistake of putting the helmet and pistol into a lock box on the planet, then flew to spawn (10km away) to the shop, then back again. Upon return, the items were gone along with all the other parts (a lot of parts) that were unloaded from the ship's lock boxes to the planet's lock boxes. The recipes that had updated to level 2 before leaving, were back to level 1 still needing 1000's to go until level 2. The resources that were taken from from the ore coarsing factory unit were still used up as expected, but the factory unit making the White Hard Hull didn't register that they'd been moved there (manually moved ore, not linked factories).
The planet's shop block prices were all set back to default. The money deposited into the shop was all gone (10mil). The parts put to the shop were all gone. The shop owner was unset, the other shop settings were back to default.
The block edits to the planet that did save as per normal were done after the sorting of lock boxes and the shop setup.
There were no other players on the server at the time of bug, so the boxes and shop were not raided (the lock boxes should be protected by the home base protection anyway). I am the only member of the faction. Other players have reported similar problems with items in their lock boxes vanishing (and blaming other faction members who claim innocence). Server: starmade.sheen.id.au:4242
Has an admin command been added to give a replacement helmet similar to the give_laser_weapon command to get the items back? When will these items finally be added to the shop, and when will be able to sell the useless slot filler logbooks to easliy get them out of inventory?
Another bug I've noticed has to do with ships bought as blueprints. Once you delete all the parts from the spawned in ship until only the core remains, the core then seems to be glitched and can fly through solid objects. I've not been able to reproduce this on every attempt, but I have seen other players using the glitch to get inside locked up stations and ships.