I've posted this somewhere before in the midst of another suggestion.
When salvaging derelict stations or anything derelict as an astronaut, can you make it so we can salvage the actual block instead of scrap, but only if the particular block is undamaged?
This would be tedious, but more benficial like mining an asteroid as an astronaut provides a greater yeild.
If this upsets balance, I'm sure there is a simple way to rebalance.
Perhaps have an alternate tool or a setting on the portabl phabricator.
Or perhaps have any derelict stations, planet bases, ships infested with the aracnids to make the mission dangerous and exiting. You could use this suggestion to balance.
**Creature NPC Spawn Block**
Creature NPC Spawn Block
I believe this could provide a much more exiting astronaut game play experience.
When salvaging derelict stations or anything derelict as an astronaut, can you make it so we can salvage the actual block instead of scrap, but only if the particular block is undamaged?
This would be tedious, but more benficial like mining an asteroid as an astronaut provides a greater yeild.
If this upsets balance, I'm sure there is a simple way to rebalance.
Perhaps have an alternate tool or a setting on the portabl phabricator.
Or perhaps have any derelict stations, planet bases, ships infested with the aracnids to make the mission dangerous and exiting. You could use this suggestion to balance.
**Creature NPC Spawn Block**
Creature NPC Spawn Block
I believe this could provide a much more exiting astronaut game play experience.