Suggested Salvage Pulses

    NeonSturm

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    Did you not read the head-line? ;)


    They fix the block-count limit of beams.
    You would salvage equally fast as a checker-board array, but without the separate-array spam
     

    Nauvran

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    would be an interest way to mine asteroids but I would not suggest it being used on planets since people have a tendency to ram stuff they need to get close to.
     

    NeonSturm

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    but I would not suggest it being used on planets since people have a tendency to ram stuff they need to get close to.
    Salvage beams already have a relatively short range and gravity pulls you anyway.
    Slavage beams would still exist.

    Pulses could trigger at a certain distance.
    For example travel 100 meters, then explode in a sphere in 100x100x100 around the centre.
    It would not be imba in combat (blocked by shields/playermade), you have a bit more freedom with ranges because of that.​
     

    Lukwan

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    This would be a nice alternative to standard salvage beams. The radius could be dialed in so that it was equivalent (more or less) to normal beams. It could allow for new, interesting designs for mining fleets.
     
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    Overall I think it would be nice to be able to modify the way a Salvage Module by slaving a weapons computer to it, in some way similar to how regular weapons can have a secondary and an Effect.