Salvage beams (or any laser really) Can penetrate Shields. BS in my oppinion!

    Zeveryn

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    Alright, Im just gonna throw out my arguement here.

    I think that salvage beams shouldnt penetrate shields of a ship unless its in your faction..

    Thing is that if you leave your ship and it got a faction module on it, someone flies by and sees it, Starts making his salvage ship and starts Taking all the systems apart and such you all know the deal..

    I dont find this right at all. Why even bother getting Protection for your Ship when someone dont even need to kill the shields and then faction module when you can just salvage the entire ship... in purpose just to damage, Troll or really take it for salvage.

    I want this changed so you need to deplete the shields on a ship you want to salvage before being able to salvage..
     
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    Ya that would be nice, but the issue is if people aren\'t in there ship/they were defeated (they died in combat) shouldn\'t the victory get the spoils without having to kill the shield for a 10second window to Salvage a ship?

    There does need to be a better system, but the way you want it makes battling other ships for Treasure is pointless.
     
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    Larger ships have a longer salvage time anyway, once the core is overheating shields should become inoperational allowing the ship to be salvaged. Maybe an increase to the time it takes ships to overload so that you can salvage it, but as it is now you should be able to salvage the important pieces of a ship once it is overloaded anyway. Yeah you might not get every piece, but if you prioritize you should get the pieces you are looking for in an enemy ship. I agree that shielded ships should not be salvageable.
     
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    I agree with Jake. Actually, if they made it so that the overload time was based on the size of the ship (fighters should blow up in seconds, death stars in 10 minutes, at leasts. You SHOULD have to take down the ships core before you can salvage a ship. If you didn\'t, it would just be kind of rediculous. Or, alternatively, you could go by the idea of: When a ship core blows up, it applies an explosive force to everything nearby, and wreckage is pushed off. Faction modules are disabled. Anything that survives this rather realistic blast will be salvagable.
     
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    Dock it your home base before you log off. Now it can no longer be salvaged. Done.
     

    Pholopalus

    あなたは笑う、あなたは失う
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    I don\'t this is a problem that should just be ignored. Why should someone be able to just eat a well designed ship without putting any effort into causing legitimate damage? I agree with the idea that once a core is overloaded that the shields go out. It makes sense.

    Salvagers also work in protected zones which I do not think should happen.
     
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    this game is made to ahve funn in space good battels. if somone can just ignore the shealds that easy. the point is gone- you just need to use thet beem no need off wepons.. whats the funn in that. i think you need to owelode the core then you may ignore the shealds whit beem. in the time . i seen ppl only use the beem to take out ships. make me just .........y..e..y..... sorry for bad eng.
     
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    What a great strategy though. I\'m just playing single-player and I was just noticing how unfortunate it is that we don\'t have an analogue to FTL\'s \"Glaive\" beam that can cut lines across the hulls of ships.

    I think it\'d only be fair if you had to get through the shields, but a coherent beam weapon that drains a lot of power but slices blocks like crazy would be nice. Otherwise, until then, in my single player game I am going to mount a TON of salvage beams to the front of my light cruiser.

    As to the \'victory condition\' argument of a ship being \"abandoned\", there\'s a difference between someone fleeing in terror rather than just logging off for the night >_>
     
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    I can understand your pain Zeveryn but schema plans to make it so you can\'t simply walk around in space any more. Because of that you will almost never leave your ship meaning that when you die, the person who killed you can triumphantly salvage your ship. If beams can\'t penetrate shields like TDude said you\'d have to knock down some potentially hefty shields for a couple of seconds window just to salvage. That would suck man.
     
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    my issue is when i log off a server my ship stays behind unpiloted, so other players almost immidiately start salvaging it, it also prevents me from having multiple ships at once.i dont know about this idea with the shields affecting salvaging, i would be useful if it was only players but mob ships have shields too. and honestly shields are finite and if it can be done, it will be.
     
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    Core Overheat is based on the size of your ship. The bigger the ship is, the longer it takes to overheat.

    You CAN prevent this count-down by getting into that overheating core, then you\'ll have all the time you want salvaging the ship.

    Also, you guys are making this sound really weird. You\'re making it seem like shielded ships shouldn\'t be salvaged at all. I really don\'t see the problem in the logic of a laser beam penetrating through an empty ship\'s shields, logged off or not. You should be docking your ship in your Home Base to not even worry about something like this in the first place.

    Again, we\'re talking about an UN-PILOTED ship.
     
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    @RoyalWolf wouldn\'t this practically make it possible for people to just salvage the blocks of a faction station only to then salvage the ship?
     
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    Like people have been saying be smart and dock your ship somewhere safe



    Though people need to realise that the vastness of space is a cut throat place and if want a cool ship you may need pay the price if you afk and don\'t hide you super amazing ship.
     
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    So you are really asking for the wrong thing here. If people can\'t salvage, they will still destroy. In fact, many people are liable to steal or destroy an unguarded ship without much intent for salvaging. And those that do have such intent can just find and destroy any faction core around, then get into the ship and deconstruct it if you take away their salvage ability. If you don\'t like it currently, protect it by docking to a faction station. Make a faction and an ugly little station with a big docking point for yourself if you aren\'t in one, and set said dock to your faction home.



    What you SHOULD be asking for is an alternate way of protecting your ship. The issue is doing so in a way that is not exploitable. For instance, how about allowing you to \"lock up\" up to one ship of your choice, anywhere you want, provided you have not taken damage for at least one minute. Upon doing this, you can log out and the ship will be invulnerable until you log back in.

    Alternatively, they could pair a player entity with the ship they are in a bit more properly. Such that when a player logs out, their ship will disappear after 30 seconds of not being damaged. And when the player comes back on, they will appear, already inside their ship, which re-appears back where it was before. Some anti-clipping whatnot will need to automatically move their ship around if someone else has put a ship or something in the area they logged out though (accidentally or otherwise).