- Joined
- Jun 17, 2015
- Messages
- 300
- Reaction score
- 90
I don't really feel like beams are the big problem. It's really the tedium of mining. Asteroids are everywhere, especially after the new update. All you have to do is run around with your waffle array and you'll come back with a nice spread of resources. The resources themselves are easy to come by, you only need the tool to extract them. The whole process feels like a flat-line. You never really feel like you hit the jackpot. Just find a system with a few belts and you're good to go.
With more diverse sectors and maybe some junk asteroids in a sector, mining would feel a little more engaging. The nice cluster of 6 or so asteroids chock full of resources would actually be something that you hope to find, instead of it being the norm in every sector. Maybe you would run into pirates that would actively try to kill you and steal your resources. Civilian miners might even come along and mine it before you do!
Planet eating just feels ridiculous as well. You come along and rip a whole planet to pieces from orbit. It feel no different from mining an asteroid, just laggier and less efficient. Maybe a good thing to change would be that salvage beams cant work from orbit. You would actually have to mine in atmosphere.
For all the people who have ships made specifically for this, I'm sure you'd be upset! So why not have asteroids the size a planet plate? Nobody said that large scale mining has to die. An asteroid sector could have a small chance to spawn a mega asteroid. This big fellow could have even more resources than a planet plate and also be as diverse as a whole planet.
As far as drills I have an interesting idea. I do remember there being plans for passive resource generation. What if there was a block tied to the generation. You could construct resource extraction facilities on your planet and provides resources for the whole family. Attach it to an asteroid and maybe it can deconstruct it ala shipyard style.
There's definitely ways to spice up resource collection without making it too different. This is a game about doing things how you want, so I see no reason to restrict people to magic beams as the only way to get ahead in Starmade.
With more diverse sectors and maybe some junk asteroids in a sector, mining would feel a little more engaging. The nice cluster of 6 or so asteroids chock full of resources would actually be something that you hope to find, instead of it being the norm in every sector. Maybe you would run into pirates that would actively try to kill you and steal your resources. Civilian miners might even come along and mine it before you do!
Planet eating just feels ridiculous as well. You come along and rip a whole planet to pieces from orbit. It feel no different from mining an asteroid, just laggier and less efficient. Maybe a good thing to change would be that salvage beams cant work from orbit. You would actually have to mine in atmosphere.
For all the people who have ships made specifically for this, I'm sure you'd be upset! So why not have asteroids the size a planet plate? Nobody said that large scale mining has to die. An asteroid sector could have a small chance to spawn a mega asteroid. This big fellow could have even more resources than a planet plate and also be as diverse as a whole planet.
As far as drills I have an interesting idea. I do remember there being plans for passive resource generation. What if there was a block tied to the generation. You could construct resource extraction facilities on your planet and provides resources for the whole family. Attach it to an asteroid and maybe it can deconstruct it ala shipyard style.
There's definitely ways to spice up resource collection without making it too different. This is a game about doing things how you want, so I see no reason to restrict people to magic beams as the only way to get ahead in Starmade.