RustyNinja Systems

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    Welcome to RustyNinja Systems!

    If you're here, you probably know that we are a shipyard specializing in the production of a lineup of only the finest warships and assorted murder-engines. So, we suspect that you have come to either purchase materials for a conflict that we are happy to help you perpetuate or, despite our best efforts, you have already acquired a fleet more formidable than our privately owned armada of hired goons and intend to use it against our "horrible empire of tyranny and greed". In that case, please dock and make yourself comfortable so that we can negotiate a mutually beneficial agreement.

    With that business out of the way, we can focus on what really matters: What makes our murder engines so much better than all the other murder engines out there? Allow us to show you what makes us the right shipyard to produce your fleets, whether the mission is to overthrow an evil dictator, conquer a frustrating republic of good, or simply to expand your own territory.

    Our design philosophy is grey, frequently pointy, and based around whatever exotic physics make our patented Energy Fin system work. A marvel of modern technology, the Energy Fins use poorly understood science to convert small quantities of osmium fuel directly into energy. Some of this is fed into the shipwide power grid while the rest forms energetic singularities that can be guided around the ship. These singularities are used to both provide respectable acceleration in all directions and, on most ships, to bolster the shields. They can even be configured to function as effective warp drives for interstellar travel. They do have a bad habit of producing deadly neutron radiation, so we have to equip them with shiny blue radiation shunting conduits. Shiny things look cool, though, so we don't mind.

    Since our big diagonal megapanels are bulky, we have to mount them externally. And since they really aren't particularly sturdy, we put them at the back. Then we build long noses reinforced with sophisticated Chobderp armor. Incredibly expensive to produce, this armor is no heavier than regular hull but provides a significant improvement in ship survivability against some very rare forms of weaponry. It also has the added advantage of not looking like scrap metal randomly welded together by one armed workers with minimal motor control.

    To offset this cost, we build the internal structure of our vessels with a cheap synthetic material derived from stale baguettes. It costs only 1 credit per cubic meter to produce, yet it is nearly as durable as standard hull. We advise you to instruct your helmsmen to maintain evasive maneuvers at all times while flying RNS ships in combat. This will spread damage out across the Chobderp surface instead of allowing the enemy to tunnel through the thick plating, exposing the flimsy interior to undue punishment.

    Feel free to browse our fine deals and remember that all RNS sales offices are neutral ground in any war*.

    *We maintain the right to adjust prices on a per customer basis as we see fit.



    Blackbird-Class Fighter



    Fighter version: http://star-made.org/node/18227

    Utility version: http://star-made.org/node/18228

    The Blackbird is the first and smallest thing that we’ve been able to mount Energy Fins on. It’s quite speedy and has strong weapons for a ship of its size. It’s also built to have small dimensions, making it perfect for deployment from a carrier (Naturally, it has an AI module).

    Shields: 6334(524 s/sec)

    Length: 22m

    Thrust to mass ratio: ~3:1

    DPS: 3847

    Mass: 86.2 U

    Docking: 10x5x2 (This is the dimensions of the enhancer cluster in LxWxH format.)



    Centaur-Class Corvette



    Here we can see the good ship RNS What Was Our Name Again (K-17)

    http://star-made.org/node/18226

    The Centaur is the smallest ship we have capable of independent operation. Its powerful engines give it an impressive 4:1 thrust to mass ratio, making it perfect for chasing down retreating enemies and tangling with fighters. To save on costs, the second layer of its armor is made of transparent Plextanium rather than Chobderp armor.

    Shields: 88,607(3793 s/sec)

    Length: 88m

    Thrust to mass ratio: ~4:1

    DPS(main battery): 3,559

    Mass: 795.0 U



    Cockatrice-Class Destroyer



    Shown is the RNS Vendetta (DD-35)

    http://star-made.org/node/18164

    The Cockatrice is a beefy general purpose warship. It has respectable shields, 10 CIWS turrets, 2 giant artillery turrets, and a cool paint job. Our tactic of choice when using this ship is to dart in and out of CIWS range while the artillery provides constant pressure to stop the enemy from regaining shields. It has proven to be very effective against ships of its own size and slightly smaller.

    Shields: 346,660(10,551 s/sec)

    Length: 179m

    Thrust to mass ratio: ~2:1

    DPS(long range): ~25,000

    Mass: 4936.6 U
     
    Joined
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    Nice ships! I really love the ice crystals on the Corvette! Maybe put some more hull on the turrets, though. Hope you make some more ships!