Hello and welcome to Ruger Design Co.! Here I will post ships that I have created.
Eviscerator-class Cruiser v1.0 (MAJOR UPDATE! Complete at last!)
- Apologies, wrote the wrong combination again. It's 4113 not 4331. Updated in description.
Dissonance-class Transport Gunship v1.1 (Complete)
Eviscerator-class Cruiser v1.0 (MAJOR UPDATE! Complete at last!)
This cruiser is designed as a combat-RP ship. I tried to make it efficient and well-armed while still having a mid-sized RP interior and decent-looking exterior. The interior is a bit cramped on purpose - I was going for a warship-type feel and, moreover, wanted to keep abundant room for systems.
Stats:
Mass: 117.2k
Thrust: 93.8k
Energy per second: Approx. 8 million
Energy storage: 170.2mil
Shield capacity: 18.1mil
Shields per second: 1.5mil
The Eviscerator is Ruger Design Co.'s first complete cruiser-class vessel. It is designed to act as a tank and anti-fighter boat, using large amounts of shield generation each second to counteract high DPS while simultaneously ripping bombers, fighters and other small vessels to shreds using its 12 tri-barreled "Hailstorm" anti-fighter turrets. It is, however, also equipped with three "Minotaur" quint-barreled artillery cannons that can be used to engage larger targets when the need arises. To defend against long-range attacks by missile boats or bombers, the Eviscerator is armed with eight deployable "Smokescreen" quad-barreled point defense batteries. If the ship needs to directly involve itself in combat, it is also equipped with two very powerful lock-on high-explosive missile tubes. These missiles should be used carefully because it takes nearly the whole of the ship's power capacity to fire them. In the event that its shield regeneration cannot overcome damage being dealt, it has a mid-sized reserve of 18 million shields and some armor layering to fall back on. Should the Eviscerator become outmatched in a fight, its large amount of thrust is able to accelerate the vessel to top speeds quickly, enabling it to retreat to friendly territory with minimal damage. The ship's interior is not very expansive but is adequate for its purposes. On the first deck there are two airlocks and the bridge, from which the ship can be put on red alert. The second deck includes four crew quarters (each room can accommodate two crew members) and a mess hall. The third deck has the transporter room and a doorway to the tram system. The forward area contains the shuttle bay and interior mechanisms for the Smokescreen turrets. The midsection contains the three decks and the aftmost portion contains the reactor core room which is protected by two 2x3x2 (long, high, wide) sliding blast doors and a combination lock (default code: 4113).
Exterior images:
Interior images:
Download: http://starmadedock.net/content/eviscerator-class-cruiser.3690/
v1.0 Changes:
Added aft engine pods
- Buffed thrust to 93k to counteract increasing mass
Added primary lock-on explosive missiles
-Buffed power storage to 170m so they could actually fire
Added general color scheme to interior & exterior (black and blue, black blue and white, respectively)
- Painted hull
Redid designs on the missile tubes
Added 8 rail-driven deployable point defense turrets to front section
Added a lot of logic to the elevator: Once in transit, call buttons cannot change the elevator's destination (though the buttons in the elevator can), green lights on each deck indicate the elevator is going to (or is at) that deck.
Added a sixth and seventh docked reactor to compensate for immense power drain of engines and to rebuild stores faster after missile launch
Overhauled interior paint scheme and design
Stress tested and (hopefully) fool-proofed all logic systems
Fixed glitchy power supply beam
Fixed a few logic anomalies relating to combination lock
Stats:
Mass: 117.2k
Thrust: 93.8k
Energy per second: Approx. 8 million
Energy storage: 170.2mil
Shield capacity: 18.1mil
Shields per second: 1.5mil
The Eviscerator is Ruger Design Co.'s first complete cruiser-class vessel. It is designed to act as a tank and anti-fighter boat, using large amounts of shield generation each second to counteract high DPS while simultaneously ripping bombers, fighters and other small vessels to shreds using its 12 tri-barreled "Hailstorm" anti-fighter turrets. It is, however, also equipped with three "Minotaur" quint-barreled artillery cannons that can be used to engage larger targets when the need arises. To defend against long-range attacks by missile boats or bombers, the Eviscerator is armed with eight deployable "Smokescreen" quad-barreled point defense batteries. If the ship needs to directly involve itself in combat, it is also equipped with two very powerful lock-on high-explosive missile tubes. These missiles should be used carefully because it takes nearly the whole of the ship's power capacity to fire them. In the event that its shield regeneration cannot overcome damage being dealt, it has a mid-sized reserve of 18 million shields and some armor layering to fall back on. Should the Eviscerator become outmatched in a fight, its large amount of thrust is able to accelerate the vessel to top speeds quickly, enabling it to retreat to friendly territory with minimal damage. The ship's interior is not very expansive but is adequate for its purposes. On the first deck there are two airlocks and the bridge, from which the ship can be put on red alert. The second deck includes four crew quarters (each room can accommodate two crew members) and a mess hall. The third deck has the transporter room and a doorway to the tram system. The forward area contains the shuttle bay and interior mechanisms for the Smokescreen turrets. The midsection contains the three decks and the aftmost portion contains the reactor core room which is protected by two 2x3x2 (long, high, wide) sliding blast doors and a combination lock (default code: 4113).
Exterior images:







Download: http://starmadedock.net/content/eviscerator-class-cruiser.3690/
v1.0 Changes:
Added aft engine pods
- Buffed thrust to 93k to counteract increasing mass
Added primary lock-on explosive missiles
-Buffed power storage to 170m so they could actually fire
Added general color scheme to interior & exterior (black and blue, black blue and white, respectively)
- Painted hull
Redid designs on the missile tubes
Added 8 rail-driven deployable point defense turrets to front section
Added a lot of logic to the elevator: Once in transit, call buttons cannot change the elevator's destination (though the buttons in the elevator can), green lights on each deck indicate the elevator is going to (or is at) that deck.
Added a sixth and seventh docked reactor to compensate for immense power drain of engines and to rebuild stores faster after missile launch
Overhauled interior paint scheme and design
Stress tested and (hopefully) fool-proofed all logic systems
Fixed glitchy power supply beam
Fixed a few logic anomalies relating to combination lock
Dissonance-class Transport Gunship v1.1 (Complete)
This is mostly an RP ship, though it would probably be effective in PvP if a situation where a gunship was needed arose and there were no enemy fighters around (they would make short work of this, as it is primarily an anti-infantry and anti-small defense ship)
WARNING: Do not take into planet gravity fields, as despite having a higher than 1:1 thrust:mass ratio the ship has a very hard time getting out of gravity. As testing has shown, it takes a very large amount of thrust (587) to be able to exit gravity fields with ease. This is not, however, a large drawback because all of the screenshots shown were taken while the ship was not being affected by gravity. It can easily get close enough to planet surfaces to attack and drop troops.
Stats:
Mass: 286
Thrust: 338
E/sec: 19,355
E capacity: 72,440
Shield capacity: 0
S/sec: 0
The Dissonance is exactly what it says on the tin - a transport gunship. With a carrying capacity of
10, mass of 286 and thrust of 338 it can drop a sizable force on the ground and retreat to a safer position in under 20 seconds. The Dissonance can then easily circle back around to friendly positions and offer heavy anti-infantry fire support with its rapidly-repeating "Deluge" AI-controlled cannon. Should the enemy decide that they want to take cover or hide inside a fortified bunker, the Dissonance is also equipped with twin missile batteries located on either side of the transport bay. These missiles will make short work of deployable or natural cover and, thanks to the Dissonance's robust power supply, can be used in conjunction with the Deluge cannon during day or week-long sieges to wear down fortification defenses and annihilate any enemy who shows their face. The Dissonance's large cockpit allows for high visibility and situational awareness of the pilot. In addition, the Dissonance is also equipped with (purely aesthetic) VTOL engines. At a later date I will release a version that does not have these engines and is more PvP-oriented and carrier-friendly.
Exterior images:
Interior images:
Download: www.starmadedock.net/content/ruger-design-co-dissonance-class.3714/
Update v1.1: Added fins on top/bottom, added white secondary color, upped thrust by 10 units. Screenshots updated to show changes.
WARNING: Do not take into planet gravity fields, as despite having a higher than 1:1 thrust:mass ratio the ship has a very hard time getting out of gravity. As testing has shown, it takes a very large amount of thrust (587) to be able to exit gravity fields with ease. This is not, however, a large drawback because all of the screenshots shown were taken while the ship was not being affected by gravity. It can easily get close enough to planet surfaces to attack and drop troops.
Stats:
Mass: 286
Thrust: 338
E/sec: 19,355
E capacity: 72,440
Shield capacity: 0
S/sec: 0
The Dissonance is exactly what it says on the tin - a transport gunship. With a carrying capacity of
10, mass of 286 and thrust of 338 it can drop a sizable force on the ground and retreat to a safer position in under 20 seconds. The Dissonance can then easily circle back around to friendly positions and offer heavy anti-infantry fire support with its rapidly-repeating "Deluge" AI-controlled cannon. Should the enemy decide that they want to take cover or hide inside a fortified bunker, the Dissonance is also equipped with twin missile batteries located on either side of the transport bay. These missiles will make short work of deployable or natural cover and, thanks to the Dissonance's robust power supply, can be used in conjunction with the Deluge cannon during day or week-long sieges to wear down fortification defenses and annihilate any enemy who shows their face. The Dissonance's large cockpit allows for high visibility and situational awareness of the pilot. In addition, the Dissonance is also equipped with (purely aesthetic) VTOL engines. At a later date I will release a version that does not have these engines and is more PvP-oriented and carrier-friendly.
Exterior images:






Download: www.starmadedock.net/content/ruger-design-co-dissonance-class.3714/
Update v1.1: Added fins on top/bottom, added white secondary color, upped thrust by 10 units. Screenshots updated to show changes.
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