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- Sep 14, 2015
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I think the best way to make the game more alive is to incorporate a simple higher strategic control for the AI factions which could build/spawn npc ships based on resource accumulation and send them to hostile factions sectors to capture or raid them. When the player is not within a certain range of the faction the ai could be "despawned" and simulated by "weighted dice roles" such that the outcome of capturing a sector or destroying a ship would be random but weighted depending on the size of the ships and their weapons ect. in order to reduce stress on performance.
Basically adding higher level AI could create a wide range of scenarios which could occur randomly while also creating a world for the player to be part of and interact with.
Basically adding higher level AI could create a wide range of scenarios which could occur randomly while also creating a world for the player to be part of and interact with.