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Who would be interested into pvp "competetive" matches on LvD, that feature some extra restrictions on ship design to enforce non-meta oriented ships?
Please dont confuse it with classic roleplay pvp. I am not interested into enforcing fights between ships that have at least 50% interiour and look like this or that scify setup in some specific style.
What I simply want are fights between ships that don't look and fight like the current meta ships.
1. Here are my suggestions:
2. To further explain myself...
...this shall be big NO to: Vertical ships with their main weapons being only beams on turrets, turn rate is maxed and speed is 330 even though the ship has 50k mass. xD
I simply want fights between naturally feeling ships, where a 5k mass fighter is fast and a 20k cruiser is actually slow and turns not too quickly. Where we actually use cannons and missiles because the ships are slow enough to get hit. ^^
I am searching for rules to make this idea feel a little bit equalised and competetive, but mainly: Fun.
3. Spread the word?
What rules would you use? They should be easy to apply (very short) and only a few ones (up to 5 or 6, goal is 3), so they can be applied easily by all participants and can easily be remebered.
This isnt a contest or anything, just hoping some people find some good ideas. And maybe, if many people like to play like that, to spread the word and have some people on servers that know what's talked about.
I am just unable to find fun in the current meta but really would like to find some way, to have fights that are actually fun.
Please dont confuse it with classic roleplay pvp. I am not interested into enforcing fights between ships that have at least 50% interiour and look like this or that scify setup in some specific style.
What I simply want are fights between ships that don't look and fight like the current meta ships.
1. Here are my suggestions:
- Ships start at 2.5k mass to ensure that they are big enough for missiles to get hit.
- The upper limit is 20k mass. 2 reasons: Farming time - ships should be quickly enough to farm that people are fighting often, and spend more time for pvp than for mining. FPS - Yes you can build ships in big sizes that dont slow down the server and your pc in fights, but I think this is the easiest way to ensure stable battles with as few as possible rules.
- Beams only make up 50% of your total weapons output in dps. - This includes the beam weapons on turrets.
- No vertical ships. - Their advantage in turn rate is too big, and would force everyone to use them.
- Hull is 90% enclosed and 90% made out of armour blocks. (No motherboard, light-rod hulls etc pp).
- Max thrust starts at 2.5k mass with maximum thrust possible (333m/s right?), and linearly declines to 20k down to 180m/s. - No thruster configs for maximum rotation. Chambers are ok to enhance rotation.
2. To further explain myself...
...this shall be big NO to: Vertical ships with their main weapons being only beams on turrets, turn rate is maxed and speed is 330 even though the ship has 50k mass. xD
I simply want fights between naturally feeling ships, where a 5k mass fighter is fast and a 20k cruiser is actually slow and turns not too quickly. Where we actually use cannons and missiles because the ships are slow enough to get hit. ^^
I am searching for rules to make this idea feel a little bit equalised and competetive, but mainly: Fun.
3. Spread the word?
What rules would you use? They should be easy to apply (very short) and only a few ones (up to 5 or 6, goal is 3), so they can be applied easily by all participants and can easily be remebered.
This isnt a contest or anything, just hoping some people find some good ideas. And maybe, if many people like to play like that, to spread the word and have some people on servers that know what's talked about.
I am just unable to find fun in the current meta but really would like to find some way, to have fights that are actually fun.
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