Ha well... this
IS the suggestions forum... so, you know.... suggest alterations, to be the change you want to see. If you WANT critical explosions, which is suggested in the title, but are afraid they "kill the game" than figure out a way to prevent that so you can have crits. I'd very much like to see salvagers work on live ships and dont think it would be overpowered at all; just gotta add some limitations because, as you say, they arent ment to be weapons.
FOR EXAMPLE:
- salvagers cannot penetrate shields
- salvagers are less effective vs armor (perhaps armor is salvaged at 1/3 rate)
In this way they arent "over powered" but
could be an effective weapon
IF you encounter an enemy without shields and very little armor, lol
I wouldnt want my ships to disappear either! Starmade currently remembers how a ship was built (and so knows what to replace at a shipyard when damaged) SOOOO perhaps cleanup could use that data? How about this:
- Any derelict ships (no crew) in faction claimed space are flagged on map for that faction
- Any derelict ships (damaged or not) in faction space will not ever disappear unless salvaged or marked to do so at appropriate faction levels
- Allow wrecks in neutral space to be "claimed". This would prevent them from being deleted by trash cleanup so they could be salvaged later (by anyone)
- As I suggested in my
wreck thread, there could also be a server option to allow the automatic removal of wrecks below a certain mass. This would be applied to unclaimed space. Big wrecks are special and so would stay put regardless.
- Regarding ship damage status, the game knows how much of a designs blocks are missing so pick a number... i like 50% so if a ship is missing half its blocks it could be labeled as a wreck and be removed after a time, or claimed for salvage.
...I'll add these to my other thread, lol