- Joined
- Jan 16, 2015
- Messages
- 298
- Reaction score
- 81
What the title says.
I have no idea why it was ever changed to the explodey effect that punishes larger ships and targets docked entities for insta-death (or insta undocking like heat seekers do).
Think now is a good time to discuss this as Schine seems to be focusing on making some sensible changes to the games balance.
I ,and others I play and speak with, have never liked this change, the old way that gave the appearance of Sun heating up and scorching your ship seemed more realistic and much better, and from what I recall you could defend against it killing you by having enough layers of hull between you and the sun damage. (About 7 layers of hull seemed to do the trick)
A smaller ship getting burned up and the pilot dying much quicker than a larger ship, that one would think would have better heat dispersion and overall protection, again made more sense imho.
I feel if you threw a tie fighter and a star destroyer at a sun, the tie fighter would go '*poof* long before the Star Destroyer did and they would burn up, not start exploding all over the place, especially where things are docked to them. (Someone, elsewhere suggested making system blocks explode from over heat, like computers. That I think makes sense. But not advanced armour..... )
I think an easy solution could be made to implement heat shielding at the same time, give existing blocks a heat rating (similar to what I'd like to see done for how heat seekers target things.)
With Basic Hull having the lowest heat resistance and Advanced Armour having the highest and Standard obviously being the middle ground.
This could also be combined with how thick the armour is, for 'radiation' protection. As I mentioned with the layered effect and it being that with enough layers a pilot could be protected from sun damage, because back then you could easily be killed and damaged before your ship was, which for me did a good job of simulating radiation/heat damage on a life form.
It would also eliminate the need to add more systems to the game and make it unnecessarily complicated.
Something else that could be done, if possible, is have zones around a sun, the closer you get to the Sun the more the damage it causes.
The furtherest Zone causing light damage, the closest Zone (point blank) being instant death, regardless of ship size and mass.
Honestly nobody should be flying around or into Suns unless they want to die, and it seems to usually be a consequence of not paying attention to navigation. It should, I think, not be an option for smaller ships to get away from bigger ships. Pilot skill and strategy should be what is used for those scenarios.
Well that is my thoughts on the subject.
I have no idea why it was ever changed to the explodey effect that punishes larger ships and targets docked entities for insta-death (or insta undocking like heat seekers do).
Think now is a good time to discuss this as Schine seems to be focusing on making some sensible changes to the games balance.
I ,and others I play and speak with, have never liked this change, the old way that gave the appearance of Sun heating up and scorching your ship seemed more realistic and much better, and from what I recall you could defend against it killing you by having enough layers of hull between you and the sun damage. (About 7 layers of hull seemed to do the trick)
A smaller ship getting burned up and the pilot dying much quicker than a larger ship, that one would think would have better heat dispersion and overall protection, again made more sense imho.
I feel if you threw a tie fighter and a star destroyer at a sun, the tie fighter would go '*poof* long before the Star Destroyer did and they would burn up, not start exploding all over the place, especially where things are docked to them. (Someone, elsewhere suggested making system blocks explode from over heat, like computers. That I think makes sense. But not advanced armour..... )
I think an easy solution could be made to implement heat shielding at the same time, give existing blocks a heat rating (similar to what I'd like to see done for how heat seekers target things.)
With Basic Hull having the lowest heat resistance and Advanced Armour having the highest and Standard obviously being the middle ground.
This could also be combined with how thick the armour is, for 'radiation' protection. As I mentioned with the layered effect and it being that with enough layers a pilot could be protected from sun damage, because back then you could easily be killed and damaged before your ship was, which for me did a good job of simulating radiation/heat damage on a life form.
It would also eliminate the need to add more systems to the game and make it unnecessarily complicated.
Something else that could be done, if possible, is have zones around a sun, the closer you get to the Sun the more the damage it causes.
The furtherest Zone causing light damage, the closest Zone (point blank) being instant death, regardless of ship size and mass.
Honestly nobody should be flying around or into Suns unless they want to die, and it seems to usually be a consequence of not paying attention to navigation. It should, I think, not be an option for smaller ships to get away from bigger ships. Pilot skill and strategy should be what is used for those scenarios.
Well that is my thoughts on the subject.