A major problem in game right now is how directed the combat is. Even with core drilling becoming a thing of the past in the future, we still face the problem that most weapons simply don't do damage over a wide range, but focus on a single point. So, I propose a change to weapon focusing.
What if the cannons didn't focus on your mouse cursor when you fired? What if they only worked like the alternate fire key?
*prepares to duck away from hail of rotten tomatoes and brick shards*
Now, before you all hate me, let me explain. I've noticed that the weapons of a fighter and a capital have no difference, beyond the power of each shot. If we changed it so weapons could only direct fire as opposed to focus, capital weapons would be wide attacks, while light ships would have weaker, but more focused attacks.
This would also fix the issues I've seen with turrets, in that they take time to turn towards an enemy and face them, but this turn time is completely useless, as the turrets can fire almost 180* away from the actual front of the barrel.
Now, I realise a lot of people still want to be able to focus somewhat. So, I have a solution for this. What if, in the master weapons settings, you could set a focusing point, where all the bullet streams would converge. Setting a convergence point would also allow for more intelligent piloting and fighting. Smart players would learn to engage at their own convergence point that leads to maximum firepower.
What if the cannons didn't focus on your mouse cursor when you fired? What if they only worked like the alternate fire key?
*prepares to duck away from hail of rotten tomatoes and brick shards*
Now, before you all hate me, let me explain. I've noticed that the weapons of a fighter and a capital have no difference, beyond the power of each shot. If we changed it so weapons could only direct fire as opposed to focus, capital weapons would be wide attacks, while light ships would have weaker, but more focused attacks.
This would also fix the issues I've seen with turrets, in that they take time to turn towards an enemy and face them, but this turn time is completely useless, as the turrets can fire almost 180* away from the actual front of the barrel.
Now, I realise a lot of people still want to be able to focus somewhat. So, I have a solution for this. What if, in the master weapons settings, you could set a focusing point, where all the bullet streams would converge. Setting a convergence point would also allow for more intelligent piloting and fighting. Smart players would learn to engage at their own convergence point that leads to maximum firepower.