I would like to a expansion to the server configure file, which is already pretty bloated, that would allow server op's to layout the asteroid spawn rates for galaxies. I suggest something like this, for each asteroid type have a min, max, left, right and size scalers. The left and right would be degree's off of galactic north, min and max would be 0 to 1 scalers for the distance from galactic center, and size a scaler from normal (current) asteroid sizes varying with distance from galactic center.
Say for example you as server op only wanted the blue asteroids to spawn near the edge galactic north in sizes that got bigger as you went farther out. You could set those to -45 left, 45 right, min 0.9, max 1.0, and a scaler of 0.2. The asteroids would then appear only in systems 45 degrees off of galactic north and only in the last 10% of the galaxy. While growing from normal sizes near the inner side of that 10% up to 20% bigger than normal near the very edge of the galaxy.
Essentially, making people leave their home systems and go look for resources in other parts of the galaxy. Server op's could on the other hand limit the ranges to systems closer to galactic center forcing players to at least mine the systems near the center of the galaxy or create narrow corridors for certain resources that would be favored by both asteroid miners and pirates alike.
Maybe even allow multiple entries per asteroid type creating a patch work for spots were some resources occur and others do not.
Say for example you as server op only wanted the blue asteroids to spawn near the edge galactic north in sizes that got bigger as you went farther out. You could set those to -45 left, 45 right, min 0.9, max 1.0, and a scaler of 0.2. The asteroids would then appear only in systems 45 degrees off of galactic north and only in the last 10% of the galaxy. While growing from normal sizes near the inner side of that 10% up to 20% bigger than normal near the very edge of the galaxy.
Essentially, making people leave their home systems and go look for resources in other parts of the galaxy. Server op's could on the other hand limit the ranges to systems closer to galactic center forcing players to at least mine the systems near the center of the galaxy or create narrow corridors for certain resources that would be favored by both asteroid miners and pirates alike.
Maybe even allow multiple entries per asteroid type creating a patch work for spots were some resources occur and others do not.