In the current game there is no good reason to fight other players or to expand your influence beyond a few systems you need for mining. I suggest resource mining bonus stations, or simply resource stations, that provide bonus resources to both miners in the same system and its own inventory equal to the bonus it gives to miners and higher tier resource station that act similar, but cover multiple lower tier stations instead. The higher tier stations will provide a bonus to all miners in the larger area and also produce resources for its own inventory equal to the bonus it provides. Players and factions can take control of others their resource stations to take the part of the bonus that is provided to the resource station its inventory. These resource stations give control over a part of the resources produced in an area, but instead of taxing miners they provide bonus resources to all parties involved.
The following list provides a summary of the properties I believe are needed
All resource stations
Faction home base
The resource stations will provide a bonus to miners just like how mining bonusses currently work, but equal to 50% of what a miner would mine without the bonus. The tier one resource station in the system will also get resources equal to 50% of what is mined in the system. A tier two resource station will provide and earn half the bonus the tier one gets. So the tier two will get 25% of what a miner in its area of influence would mine and give a bonus equal to that to the miner aswell. Players can keep building higher tier resource stations as long as the new resource station covers three resource stations that are one tier below it.
The bonusses will be additive so a miner will get 150% when covered by a tier one station and 175% when covered by a tier one and a tier two station. The resources the stations gets are calculated before adding the bonus to the miners resources so a tier one actually gets one third of the recources the miner gets if the miner is only covered by a tier one resource station.
Each tier will cover an area twice as long in all three dimension then the previous tier. So the tier one will cover one system, the tier two will cover 2x2x2 in total eight systems and the tier three will cover 4x4x4 in total 64 system. The restrictions to take over others their resource stations are put in place to prevent small players from quickly taking over higher tier stations and to prevent big players from too quickly taking the higher tier stations from their enemies.
I hope this gives a clear idea of my suggestion. Please tell me what you think about it.
The following list provides a summary of the properties I believe are needed
All resource stations
- Can not be built within three sectors of a home base or a different resource station
- Can be both player and faction owned
- Any player can only own up to three resource stations of any tier
- the amount of resource stations a faction can own is based on its active player count, giving two resource mining bonus stations per active player
- faction members can not own any resource mining bonus stations that their faction does not own.
- if a player or faction takes or has control of more resource stations then they may own they must choose to lose control of a selected resource station or lose control of a random resource station of the lowest tier they own
- Provides its bonus to the system it is built in
- Can be built by anyone
- Can be built in any system
- Only one can be build per system
- Can only be connected to one resource station that is one tier above it
- Provides a 50% bonus to anyone mining in the area that are given to the miner
- Provides resources to its connected inventory that is equal to 50% of the resources mined in the system without bonus, making extra resources to do so
- Can be taken by anyone that destroys its faction module and replace it with their own
- Can be built when it will cover at least three other stations that are one tier lower
- Connects to any resource station that is one tier below it and within its coverage
- Cannot be built to have an overlapping coverage with a resource station of the same tier
- Provides half the bonus of the tier below it to miners
- Provides resources to its inventory equal to all bonusses it gives, making extra resources to do so
- Covers an area of 2x2x2 times the size of the previous tier, covering up to 8 of the previous tier stations
- Can be taken when you own a resource station that is one tier below it and covered by the higher tier resource station you are trying to take.
- Can be taken when you own a station of the same tier that is connected to the station above the station you own
- Can be taken when you own a station above the tier of the station you are trying to take
Faction home base
- can not be built within three sectors of a resource station
The resource stations will provide a bonus to miners just like how mining bonusses currently work, but equal to 50% of what a miner would mine without the bonus. The tier one resource station in the system will also get resources equal to 50% of what is mined in the system. A tier two resource station will provide and earn half the bonus the tier one gets. So the tier two will get 25% of what a miner in its area of influence would mine and give a bonus equal to that to the miner aswell. Players can keep building higher tier resource stations as long as the new resource station covers three resource stations that are one tier below it.
The bonusses will be additive so a miner will get 150% when covered by a tier one station and 175% when covered by a tier one and a tier two station. The resources the stations gets are calculated before adding the bonus to the miners resources so a tier one actually gets one third of the recources the miner gets if the miner is only covered by a tier one resource station.
Each tier will cover an area twice as long in all three dimension then the previous tier. So the tier one will cover one system, the tier two will cover 2x2x2 in total eight systems and the tier three will cover 4x4x4 in total 64 system. The restrictions to take over others their resource stations are put in place to prevent small players from quickly taking over higher tier stations and to prevent big players from too quickly taking the higher tier stations from their enemies.
I hope this gives a clear idea of my suggestion. Please tell me what you think about it.