Hi everyone,
By now, some of you may have become familiar with my builds. I appreciate all the positive feedback I've received but I've hit a bit of a snag recently and would like some advice from the StarMade Community.
So far, most of my building has been in a largely unaltered single player environment. I've experimented with nearly every type of system and play style while maintaining my own aesthetic style and come up with a few thing that I'm really proud of.
Unfortunately, I'm having trouble bringing finding a multiplayer server that is 'receptive' to my build/play style; which is to operate a one-man faction, 'terraform' planets and build cities on them. In my experience, many servers don't seem to like when you build on planets; which is frustrating since I build some really nice planetary bases.
After a particularly irritating incident where I was told to dismantle my city and abandon my planet for "causing too much lag" I started building a station instead. That station was the foundation for my Command System; a mobile and modular starbase big enough to carry my fleet of small ships and all my cargo yet small enough (or so I thought) to not cause too many server problems.
This plan failed when I started getting "server is under heavy load" messages immediately after logging on.
Now I'm sure you're asking yourselves; Well, gee Dr. Whammy, why do you need such a big and complicated base? Why not just build a regular station and be done with it? The short answer is; survival. If I'm on a planet, I can build bunkers, tunnels and all sorts of crazy defenses and escape routes to survive and even repel an attack from pirates or goofball capital-ship-flying players who want to be a pain in the butt while I'm trying to build (If I had a nickel for every time someone randomly fired at my base or mined resources in my system, I could buy you a copy of this game...). Most stations are too small to allow this style of defense and, consequently offer little in the way of planetary environements. When properly set up, my Command System is arguably the best of all worlds. It allows for home base protection, the attack power of a small capital ship, strong defense and the ability to totally (not to mention, quickly) relocate my faction in the event of an unwinnable war or depletion of local resources. It's also big enough to create nice looking planetary environments inside of it.
Why does this game seem to be so biased against "world builders" (as I like to call them)? Is such a concept simply too demanding for most servers? I should think not, since everyone seems to be flying capital ships everywhere I go. Is there any way I can work around this issue without abandoning the entire basis for my play style and burning up my time building everything from scratch *again*? I've pretty much halted production on everything because of this.
Edit: Another thing that drives me nuts; why do so many servers have a "faction must contain at least 3 players" rule?
By now, some of you may have become familiar with my builds. I appreciate all the positive feedback I've received but I've hit a bit of a snag recently and would like some advice from the StarMade Community.
So far, most of my building has been in a largely unaltered single player environment. I've experimented with nearly every type of system and play style while maintaining my own aesthetic style and come up with a few thing that I'm really proud of.
Unfortunately, I'm having trouble bringing finding a multiplayer server that is 'receptive' to my build/play style; which is to operate a one-man faction, 'terraform' planets and build cities on them. In my experience, many servers don't seem to like when you build on planets; which is frustrating since I build some really nice planetary bases.
After a particularly irritating incident where I was told to dismantle my city and abandon my planet for "causing too much lag" I started building a station instead. That station was the foundation for my Command System; a mobile and modular starbase big enough to carry my fleet of small ships and all my cargo yet small enough (or so I thought) to not cause too many server problems.
This plan failed when I started getting "server is under heavy load" messages immediately after logging on.
Now I'm sure you're asking yourselves; Well, gee Dr. Whammy, why do you need such a big and complicated base? Why not just build a regular station and be done with it? The short answer is; survival. If I'm on a planet, I can build bunkers, tunnels and all sorts of crazy defenses and escape routes to survive and even repel an attack from pirates or goofball capital-ship-flying players who want to be a pain in the butt while I'm trying to build (If I had a nickel for every time someone randomly fired at my base or mined resources in my system, I could buy you a copy of this game...). Most stations are too small to allow this style of defense and, consequently offer little in the way of planetary environements. When properly set up, my Command System is arguably the best of all worlds. It allows for home base protection, the attack power of a small capital ship, strong defense and the ability to totally (not to mention, quickly) relocate my faction in the event of an unwinnable war or depletion of local resources. It's also big enough to create nice looking planetary environments inside of it.
Why does this game seem to be so biased against "world builders" (as I like to call them)? Is such a concept simply too demanding for most servers? I should think not, since everyone seems to be flying capital ships everywhere I go. Is there any way I can work around this issue without abandoning the entire basis for my play style and burning up my time building everything from scratch *again*? I've pretty much halted production on everything because of this.
Edit: Another thing that drives me nuts; why do so many servers have a "faction must contain at least 3 players" rule?