Yes, this is another balance thread. However, it isn't about weapon linkings and effects.
The simplest improvement would be to get rid of the wide firing arcs and force all mounted weapons to fire straight at the crosshair. This would force larger ships to rely on more vulnerable turrets to have a chance of hitting a small, fast ship that can strafe out of the crosshair faster than the ship can fly the crosshair onto them.
The simplest improvement would be to get rid of the wide firing arcs and force all mounted weapons to fire straight at the crosshair. This would force larger ships to rely on more vulnerable turrets to have a chance of hitting a small, fast ship that can strafe out of the crosshair faster than the ship can fly the crosshair onto them.
- This gives small ships a skill-related chance to avoid larger ships' mounted weapons even when the large ship is backpedaling at great speed. (Balance improvement)
- This makes turrets (or fighters) more necessary to deal with small targets, something that many players have wanted for some time. (Meta improvement)
- This improves the balance of large turrets. A turret must be able to track fast enough to AIM, not just point in the general direction of a ship. (Balance improvement)
- This eliminates strange looking bullets coming from gun barrels at a 30 degree angle, including those mounted on turrets. (Aesthetics/immersion improvement)
- In my opinion, the flight and gunnery controls would feel more natural. (Control improvement)
- Problem: Ships may use heat-seeking missiles instead of turrets.
- Possible solution: Make heat-seeking missiles "instant lock" instead of "auto lock" - the entity firing them must point the missile at the target before firing, but need not wait for a lock-on.
- Problem: GRAAAGH! Drone spam!
- Possible solution: Improve pulse weapons - add visual cues to show when something is within the sphere, and cause damage throughout the sphere's expansion rather than only at the end. This will help large ships to counter fighters/drones that are dumb enough to get that close.
- Possible solution: Start building carriers.
- You did want fighters to be effective, right? DEAL WITH IT.