- Joined
- Dec 13, 2014
- Messages
- 65
- Reaction score
- 80
I am a bit surprised that nobody mentioned this before.
As it stands, the 10% increase in energy usage for every output seems to be a relic of the past.
It was introduced when core-drilling was still a thing and a 10.000 damage cannon shot could only
remove a single block. Waffle-cannons where destroying the balance because they could be much more
effective than single output cannons. This was true because of the missing native punch-through.
Right now it is the other way around. Single output systems are much more energy efficient while having
the same damage capability as multiple output systems. This once again, affects the balance and more
important.. freedom of choice, which should be a major thing in a game like this.
Concerning the reintroduction of waffle-cannons... let’s face it... people who will construct
waffle-cannon arrays will build bad looking ships anyway.
As it stands, the 10% increase in energy usage for every output seems to be a relic of the past.
It was introduced when core-drilling was still a thing and a 10.000 damage cannon shot could only
remove a single block. Waffle-cannons where destroying the balance because they could be much more
effective than single output cannons. This was true because of the missing native punch-through.
Right now it is the other way around. Single output systems are much more energy efficient while having
the same damage capability as multiple output systems. This once again, affects the balance and more
important.. freedom of choice, which should be a major thing in a game like this.
Concerning the reintroduction of waffle-cannons... let’s face it... people who will construct
waffle-cannon arrays will build bad looking ships anyway.