Recognized Remove Nav Marker Fading

    Valiant70

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    For some reason this is still in the game after the HUD update. Fading nav markers with range makes them hard to see. We'd be better off with no graphical indication of range whatsoever.

    Instead of fading, I suggest reducing nav markers from full to half size as they approach the edge of sensor range. Even if you could see the faded-out markers clearly, reducing their size is more natural and easier for the human eye to interpret.
     

    Valiant70

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    On a side note, when you see an object approaching you, the size of said object does not increase linearly in your vision - it increases faster as the object gets close. Doing the same with the nav indicators (or providing it as an option) might be advantageous.
     

    Criss

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    A good suggestion. I imagine they fade because that is sort of how it works realistically. Fainter signals could also be represented as a smaller weaker icon instead. I will make sure this suggestion is discussed.
     
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