There are two big problems I see with Starmade combat at the current time.
1) Not enough players to fully man entire fleets.
2) No one wants to man a fighter when they could man a cruiser or a titan.
So we get lots of big ships, but at least fleets are helping to bring the small fighters back into usefulness, even if the AI for them is dumb as a bag of rocks at the moment.
One thing I think we can help address for #2 though is the fact that since small craft are so easily shot down, few people want to man them directly due to the fact they're pretty assured of being shot out of the sky and having to respawn. Much like in MMOs, the "walk of shame" from respawning to getting back into a ship and back into the fight pretty much makes it a one and done to get shot down.
Instead, I know we have command chairs coming out Soon™, what if we could link those up to remote drones? Have a kind of VR command center full of command chairs where players can sit safely in a station or a carrier and take remote control over fighter drones. Your drone gets shot down? Fine, simply cycle over to the next available drone and keep fighting.
AI not being all that smart doesn't matter quite as much when they are acting mainly as support/wingmen to actual players. Especially if we get to the point we can have sub-fleets. Have remote player drones that then have a wing of smaller AI drones that try to keep formation around it so that your valuable hopefully-not-stupid-as-a-brick humans can feel important commanding a smaller ship while the guys stuck piloting the behemoths are the mostly bored ones because of how little they can do directly beyond "Spend the next 10 minutes trying to turn the ship so the aft turrets can get line of sight".
Heck, considering the titans are mostly just "sit there and do nothing" anyway, might be fun for the carrier pilot to be able to put the carrier on auto-pilot and man a fighter them-self, and only switch back to the carrier when direct human intervention is required.
1) Not enough players to fully man entire fleets.
2) No one wants to man a fighter when they could man a cruiser or a titan.
So we get lots of big ships, but at least fleets are helping to bring the small fighters back into usefulness, even if the AI for them is dumb as a bag of rocks at the moment.
One thing I think we can help address for #2 though is the fact that since small craft are so easily shot down, few people want to man them directly due to the fact they're pretty assured of being shot out of the sky and having to respawn. Much like in MMOs, the "walk of shame" from respawning to getting back into a ship and back into the fight pretty much makes it a one and done to get shot down.
Instead, I know we have command chairs coming out Soon™, what if we could link those up to remote drones? Have a kind of VR command center full of command chairs where players can sit safely in a station or a carrier and take remote control over fighter drones. Your drone gets shot down? Fine, simply cycle over to the next available drone and keep fighting.
AI not being all that smart doesn't matter quite as much when they are acting mainly as support/wingmen to actual players. Especially if we get to the point we can have sub-fleets. Have remote player drones that then have a wing of smaller AI drones that try to keep formation around it so that your valuable hopefully-not-stupid-as-a-brick humans can feel important commanding a smaller ship while the guys stuck piloting the behemoths are the mostly bored ones because of how little they can do directly beyond "Spend the next 10 minutes trying to turn the ship so the aft turrets can get line of sight".
Heck, considering the titans are mostly just "sit there and do nothing" anyway, might be fun for the carrier pilot to be able to put the carrier on auto-pilot and man a fighter them-self, and only switch back to the carrier when direct human intervention is required.