It's great to log back in and be on the same ship even if it's moved, but gravity always shuts off unless I'm on a planet. It'd be nice to keep gravity settings too. Please be careful of glitches from sideways gravity when coding this.
Remembering gravity across sessions doesn't work for planets either from what I can tell, but planets tend to capture you back into their gravity. However I've been able to float out of planets' gravity wells too, as long as I don't jump or align to it in any way.gravity always shuts off unless I'm on a planet
BUGZ. That definitely needs to be fixed.Remembering gravity across sessions doesn't work for planets either from what I can tell, but planets tend to capture you back into their gravity. However I've been able to float out of planets' gravity wells too, as long as I don't jump or align to it in any way.
Great idea! Ditto for space stations. I can't use the tutorial space station because the NPCs fall through the floor before the station has materialized.I've wondered about this too. You would have to have the gravity stay off until the ship you were in finished loading. So you didn't fall through it.
Certainly "gravity" is unsatisfactory as it is now. Its statelessness is one thing, its integration with game logic is another - the gravity unit can only toggle, not explicitly set or reset, your gravity; that regularly breaks automating changing gravity say, in airlocks - if you accidentally already are "in gravity", an automated "airlock" can't tell, and will make you weightless again.Gravity as a whole needs another pass.
As is, when on a planet starting up I dock a core to the ground so that I can jump in and out of it to turn off planetary gravity so I can fly up onto my defense tower to work on my turrets.
If that was supposed to be a fix, then the fix needs to be fixed, so yes... hell no until that gets fixed.Didn't it used to be like this? I remember spawning in underground on planets after logging out on them many times in the past, because the gravity auto-kicked in and sent me plummeting to the core through unloaded blocks.
So, I'm going to have to say "hell no" until that gets fixed.