I present to you the Reliance Mark III-class battleship, featuring 0.16-era shield systems and some enhancements to the interior, including labeled decks and a more fleshed-out CIC and bridge. Unfortunately, the headline picture is significantly less pretty now.
New CIC:
Stats as of 0.16:
LWH: 147m * 41m * 60m
Mass: 13071.1 (incl. turrets, empty mass 11609.8)
Power: 4,911,665 (912,283/sec)
Thrust: 4,929.1 (power consumption 3,193)
Shields: 1,129,826 (20,476/sec)
The rebalancing made her a lot slower and a lot more poorly shielded, but her auxiliary defensive systems are now both at the 50% effectiveness cap, and can be run permanently. She still requires that docking bounds checking be off; I don't think I'll be removing that constraint yet, although I might eventually, especially as I'm back-burnering the good old Reliance in favor of a new project.
Blueprint — includes turrets, but no shuttles or small craft.
The prettiest picture I've ever taken of it:
I present to you the updated Reliance-class battleship, featuring 0.15-era weapons systems and superfiring turrets (for improved fire arc coverage on forward-hemisphere targets).
The blueprints zip file contains:
* Reliance Mark II-class battleship: a fully-equipped copy, with standard turrets, and one each Euterpean-class shuttle and Joker-class light fighter (hat-tip to Tshara, whose Wild Space Expansion is a much better piece of shipbuilding than my stuff)
* Reliance Mark II-class stripped battleship: the Reliance hull, including internal weapons, without turrets or small craft
* Reliance Twin Cannon Main Turret: sized for the largest turret rings, 1600 dps per turret
* Reliance Single Cannon Secondary Turret: sized for the second-largest turret rings, 900 dps per turret
* Reliance Beam PD Turret: sized for the mini-turret rings, suitable for point defense
Beam turrets seem not to work right now, so the point defense turrets are nonfunctional. Additionally, the damage beam stats and secondary modules seem not to work quite right; the beam+beam main guns and the beam+cannon PD turrets have the same tick interval, and the damage listed in the Weapons page doesn't bear a lot of resemblance to the actual damage.
Additional pictures
Superfiring turret arrangement
Blueprints zip file
LWH: 147m * 41m * 60m
Mass: 12294.3
Power: 4,911,665 (805,455/sec)
Thrust: 7938.3
Shields: 12,018,600 (133,540/sec)
Main guns (Total, two beams)
Blocks: 8934 beam 4662 beam 3895 pierce
20,000-40,000 damage observed per tick, piercing five to ten blocks
5 heavy twin cannon turrets
Blocks: 218 cannon 128 pulse 88 pierce
16586 damage per turret / 10 sec reload
Total: 8290 dps
3 heavy single cannon secondary turrets
Blocks: 103 cannon 86 pulse 60 pierce
12090 damage / 13s reload
Total: 2790 dps
18 point-defense turrets
Blocks: 26 beam 24 cannon
100 damage observed per tick
I present to you the updated Reliance-class battleship, featuring 0.15-era weapons systems and superfiring turrets (for improved fire arc coverage on forward-hemisphere targets).
The blueprints zip file contains:
* Reliance Mark II-class battleship: a fully-equipped copy, with standard turrets, and one each Euterpean-class shuttle and Joker-class light fighter (hat-tip to Tshara, whose Wild Space Expansion is a much better piece of shipbuilding than my stuff)
* Reliance Mark II-class stripped battleship: the Reliance hull, including internal weapons, without turrets or small craft
* Reliance Twin Cannon Main Turret: sized for the largest turret rings, 1600 dps per turret
* Reliance Single Cannon Secondary Turret: sized for the second-largest turret rings, 900 dps per turret
* Reliance Beam PD Turret: sized for the mini-turret rings, suitable for point defense
Beam turrets seem not to work right now, so the point defense turrets are nonfunctional. Additionally, the damage beam stats and secondary modules seem not to work quite right; the beam+beam main guns and the beam+cannon PD turrets have the same tick interval, and the damage listed in the Weapons page doesn't bear a lot of resemblance to the actual damage.
Additional pictures
Superfiring turret arrangement
Blueprints zip file
LWH: 147m * 41m * 60m
Mass: 12294.3
Power: 4,911,665 (805,455/sec)
Thrust: 7938.3
Shields: 12,018,600 (133,540/sec)
Main guns (Total, two beams)
Blocks: 8934 beam 4662 beam 3895 pierce
20,000-40,000 damage observed per tick, piercing five to ten blocks
5 heavy twin cannon turrets
Blocks: 218 cannon 128 pulse 88 pierce
16586 damage per turret / 10 sec reload
Total: 8290 dps
3 heavy single cannon secondary turrets
Blocks: 103 cannon 86 pulse 60 pierce
12090 damage / 13s reload
Total: 2790 dps
18 point-defense turrets
Blocks: 26 beam 24 cannon
100 damage observed per tick
Additional pictures
Blueprint
69,720,000 credits
147m/56m/41m
Mass: 11,224
Thrust: 7945
Energy: 497,260, (515,900/s)
Shields: 669,240 (17281/s)
Armament:
2 Armageddon SD-BB missile batteries
640.8 damage, 7.8s reload
2,435 range
66 speed
41.4 radius
5 heavy twin AMC turrets (3800 DPS each)
207.1 damage per cannon
0.109s reload
1267 range
3 heavy single AMC turrets (3000 DPS each)
380.3 damage
871 range
0.127s reload
18 light single AMC point-defense turrets (813 DPS each)
178.9 damage
572 range
0.220s reload
Small craft:
2 Euterpean-class light shuttles
2 Joker-class light fighters (h/t Tshara)
Docking bounding boxes are off right now because of hangar bay design. I'll fix it once it's easier to dock ships with off-center cores. I'll also post a blueprint file once I've finished the internal arrangements. (About 3/4 done right now.)
Blueprint
69,720,000 credits
147m/56m/41m
Mass: 11,224
Thrust: 7945
Energy: 497,260, (515,900/s)
Shields: 669,240 (17281/s)
Armament:
2 Armageddon SD-BB missile batteries
640.8 damage, 7.8s reload
2,435 range
66 speed
41.4 radius
5 heavy twin AMC turrets (3800 DPS each)
207.1 damage per cannon
0.109s reload
1267 range
3 heavy single AMC turrets (3000 DPS each)
380.3 damage
871 range
0.127s reload
18 light single AMC point-defense turrets (813 DPS each)
178.9 damage
572 range
0.220s reload
Small craft:
2 Euterpean-class light shuttles
2 Joker-class light fighters (h/t Tshara)
Docking bounding boxes are off right now because of hangar bay design. I'll fix it once it's easier to dock ships with off-center cores. I'll also post a blueprint file once I've finished the internal arrangements. (About 3/4 done right now.)
Last edited by a moderator: