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- Nov 10, 2014
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Additionally, this would also go a long way to hide and conceal home base locations, because we could assume that the trading guild does not know all of the system points of interest. This means that the only way to find a factions actual location would be to buy it at a very very very high price, or just buy the general system location for a very very high price.Being able to buy local navigational data from Trading Guild NPCs would be a nice touch. Great idea!
Along with this we should perhaps consider that the trading guild should not occupy every system at once... kind of limiting/ strange that every system in the galaxy is worth inhabiting.
Also, previously mentioned, warp gates should not show the end destination or the route it might take... or pop up right away on the map unless you know the gate is there.
So this nets us
1. well defined maps of all friendly trader/npc faction controlled systems with active settlements/ decent trading areas
2. a largely unexplored universe with large empty spaces that give a faction base plenty of room to hide in
3. maybe the ability to help expand the trading guild/ npc factions into larger or smaller empires based on levels of expansion.
4. the need for scout ships, and a way to profit from them.
5. the need for a minor/serious rework of how the scanning system works... aka scans to reveal a whole system should be next to/ if not impossible.
6. possible navigation/ deep space listening/ sensor posts for observation or early detection.