While I am still only a few weeks in to my Starmade addiction, and completely new to the Starmade forums themselves, it has become wholly and upsettingly apparant that very few who play this game understand even the most basic concepts of ship classification. I have seen several attempts at standardization within the community at large, but most of them miss the mark of their real world naval analogue by a long shot. These current theories about classification fall short because they are mostly based on the modern navies of the world, and let's face it, the heyday of naval warfare ended long ago.
It is for this reason that I offer this new take on classifying your spacefaring warships in Starmade, a system based on a time when sea-combat was a visceral and deadly as a firefight amidst a city's streets: the Second World War. I have left out the standard strike craft, such as fighters and fighter bombers as it seems most of us understand what does and does not qualify for this role. You'll notice that my definition of a capital ship is very broad, this is because most science fiction includes a capital ship (battlecruiser, battleship, carrier) which actually serves every function of the wildy different types of WWII capital ships.
There are, as far as standard fighting ships go, seven classes of combat ships divided in to two categories.
Any of these classifications can be supplemented with an additional word used to describe its size or capabilities, such as"heavy," "stealth," "cannon," "missile" or "eletronic warfare," for example, Stealth Corvette, Heavy Command Cruiser, Medium Gun Frigate or Light Carrier.
CAPITAL SHIPS - as noted above, the following warships and their roles are often blended in varying degrees. If you put a massive weapon system on your carrier and use that as a primary means of engaging the enemy, you might be blurring the lines between carrier and battleship. Conversely, if your battleship has a hangar which can fit a frigate and a squadron of twenty fighters, I have news for you...
Now here is a list of different, but very common types of non-combat ships meant to support the above ships.
Now, while I am in no way suggesting that you conform to these suggestions, they are concise, easy to understand and in line with most science fiction, (Except Star Wars, Lucas is a nutter.) while drawing on real world analogues for guidance. At the very least, I'd like people to stop calling 50 block abominations "destroyers."
tl;dr Some of ya'll be wack with the ship classifying.
Keep building, keep flying, but most importantly: keep sharing your creations.
It is for this reason that I offer this new take on classifying your spacefaring warships in Starmade, a system based on a time when sea-combat was a visceral and deadly as a firefight amidst a city's streets: the Second World War. I have left out the standard strike craft, such as fighters and fighter bombers as it seems most of us understand what does and does not qualify for this role. You'll notice that my definition of a capital ship is very broad, this is because most science fiction includes a capital ship (battlecruiser, battleship, carrier) which actually serves every function of the wildy different types of WWII capital ships.
There are, as far as standard fighting ships go, seven classes of combat ships divided in to two categories.
Any of these classifications can be supplemented with an additional word used to describe its size or capabilities, such as"heavy," "stealth," "cannon," "missile" or "eletronic warfare," for example, Stealth Corvette, Heavy Command Cruiser, Medium Gun Frigate or Light Carrier.
- Corvette - light tonnage, armor and weapons systems. Mainly used as scouts, patrol craft or escorts for non-combat ships and larger warships against strike craft. Very agile, commonly reconfigured for stealth roles due to their size.
- Frigate - medium tonnage, light armor and modest weapon systems. Used as escorts for larger ships.
- Destroyer - medium tonnage, heavy armor and weapon systems. Same basic size as a frigate with heavier armor and weapons. The smallest classification of ship able to be used effectively in a ship to ship role. A frigate made for combat rather than escort. Sometimes carry strike craft.
- Cruiser - heavy tonnage and armor, adaptable weapon systems. Generally considered the smallest class of ship able to operate independently of a fleet or support ships. Cruisers balance between engaging ships of all different sizes, with weapon systems able to effectively engage anything from small strike craft to capital ships.
CAPITAL SHIPS - as noted above, the following warships and their roles are often blended in varying degrees. If you put a massive weapon system on your carrier and use that as a primary means of engaging the enemy, you might be blurring the lines between carrier and battleship. Conversely, if your battleship has a hangar which can fit a frigate and a squadron of twenty fighters, I have news for you...
- Carrier - ultra-heavy tonnage, variable armor, light weapons systems. A ship designed to launch and recover small strike craft and occasionally to dock or service ships of light tonnage. Carriers are meant for engaging enemy ships of all sizes from great range, and thus, they are often slow, and lightly armored with only basic point defense weapons.
- Battlecruiser - ultra-heavy tonnage, armor and variable weapon systems. A much much heavier variant of a cruiser meant to engage any and all types of combat ships.
- Battleship - ultra-heavy tonnage, armor and weapon systems. Designed for one purpose, obliterating hostile capital ships with unnecessarily large guns.
- Dreadnought - Do not classify your ship as this, unless your ship is an outdated hull used for target practice. The term Dreadnought was supplanted by the Battleship classification.
Now here is a list of different, but very common types of non-combat ships meant to support the above ships.
- Cargo Ships - Anything meant to take something from point A to point B either in peacetime or under escort.
- Troop Carrier/Amphibious Assault Ship - Meant to ferry ground troops and their vehicles/equipment between or across planets. Larger variants are analogous to carriers without weapons.
- Minelayer/Minesweeper - This is, hopefully, self-explanatory.
- Fuel Tenders/Refit Ships - Good terms for any non-combat support ship.
Now, while I am in no way suggesting that you conform to these suggestions, they are concise, easy to understand and in line with most science fiction, (Except Star Wars, Lucas is a nutter.) while drawing on real world analogues for guidance. At the very least, I'd like people to stop calling 50 block abominations "destroyers."
tl;dr Some of ya'll be wack with the ship classifying.
Keep building, keep flying, but most importantly: keep sharing your creations.