So basically, on one of my ships I had docked a bunch of plate entities to my ship, and then horrendous, horrendous lag happened. I noticed that the plates were jittering back and forth. I've noticed this on other docked entities too. I was able to solve the issue by using a rail speed controller set to 0 speed and connecting it to all the individual rails. So basically my suggestion is to set all rail basic blocks to 0 speed when an entity is attached and there's nowhere for it to go. I think this is probably one of the biggest causes of lag with ships that have a lot of docked entities. It's doing a lot of collision detection it really doesn't need to do. If this is implemented, I believe it would reduce lag quite a bit.
That is, till the docked entities are blown off. Then of course insanity happens. lol
That is, till the docked entities are blown off. Then of course insanity happens. lol