I'm not sure how folks feel about this one on MFleet, as no one there seems to really think about it (most of us are quite good at crafting by now).
But I do get a lot of complaints that the crafting system has a very, very steep learning curve. I have a simple suggestion for helping to reduce the unnecessary complexity within the crafting system without removing too much depth.
Make ship blueprints require resources instead of blocks.
This allows for an easier, more straightforward method with which to value ships (like the old credits system), but still keeps the economy resource based.
The crafting system itself would remain unchanged - if you wanted to craft blocks, you can still go through the process of doing so.
I'd also like to point out that the most tedious part of filling ship BPs in Starmade is the creation of Advanced armor. Getting the resources for it isn't super difficult - it's expensive, sure, but not overly so. The problem is the complex five step process, not including the conversion from standard blocks to wedges, tetras, etc. The conversion from Grey Hull to other colors isn't intuitive, either. I have Grey Advanced Armor - why can't I color it black? Or white? Or whatever?
I think the easiest way to solve this would be to break down the armor *tree* into a two step process at most: Get the resources, then turn it into Advanced/Standard/Basic Hull, then Color it with paint/ingots (depending on the level of armor).
But I do get a lot of complaints that the crafting system has a very, very steep learning curve. I have a simple suggestion for helping to reduce the unnecessary complexity within the crafting system without removing too much depth.
Make ship blueprints require resources instead of blocks.
This allows for an easier, more straightforward method with which to value ships (like the old credits system), but still keeps the economy resource based.
The crafting system itself would remain unchanged - if you wanted to craft blocks, you can still go through the process of doing so.
I'd also like to point out that the most tedious part of filling ship BPs in Starmade is the creation of Advanced armor. Getting the resources for it isn't super difficult - it's expensive, sure, but not overly so. The problem is the complex five step process, not including the conversion from standard blocks to wedges, tetras, etc. The conversion from Grey Hull to other colors isn't intuitive, either. I have Grey Advanced Armor - why can't I color it black? Or white? Or whatever?
I think the easiest way to solve this would be to break down the armor *tree* into a two step process at most: Get the resources, then turn it into Advanced/Standard/Basic Hull, then Color it with paint/ingots (depending on the level of armor).