Sorry to say it, while it is slightly on the right track, the recipe system blew out manufacturing completely. Personally I liked the old system, but a 'recipe' based system is also fine. The problem is in the execution of the system itself.
Random ingredients make ALL ingredients worthless. Essentially, you can make anything out of anything (if you get the 'right' random recipe), thereby completely nullifying any inherent value or scarcity of resources.
Secondly, requiring, 10,000 of an item to obtain a recipe to make that item is ridiculous. Manufacturing is no longer a viable and FUN way to build your ships and be self-sufficient. The reason I wanted to play this game is to manufacture the items I need by resource gathering - with the current system it is just random nonsense.
Please reconsider the way manufacturing is done. It was a thousand times better before.
Random ingredients make ALL ingredients worthless. Essentially, you can make anything out of anything (if you get the 'right' random recipe), thereby completely nullifying any inherent value or scarcity of resources.
Secondly, requiring, 10,000 of an item to obtain a recipe to make that item is ridiculous. Manufacturing is no longer a viable and FUN way to build your ships and be self-sufficient. The reason I wanted to play this game is to manufacture the items I need by resource gathering - with the current system it is just random nonsense.
Please reconsider the way manufacturing is done. It was a thousand times better before.