Master_Artificer
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If I remember correctly, it messes up the perfect byte sized systems we have and increases the amount of memory saved and sent to users by a large amount in positioning data.64^3 sounds fascinating. Is there a way to change that in the config? And what did people say as far as why we need to stick to 16^3? (First guess: Too hard to find resources and other players? Second guess: Solar system too crowded in the y dimension, above and below the orbital plane?)
Also, the interface would be very unwieldly, trying to move your selection box around a lot in the 64^3 galaxy map would be a chore and something new would need to be done. Too much depth.
But yeah, it would be able to fit a VERY shrunken down scale if you used logarithmics so while it still wouldn't be accurate, it would be better. It was based off the fact that the radius would be 32 sectors and with that size I would be able to fit a representation of a kuiper belt and an oort cloud into the mix.
I'm on my phone but I will see later if I can find any of my notes.