Realistic Graphics Feedback

    NeonSturm

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    That means the design should stay the same, but the style should be realistic.


    If that is the intention...

    I mainly care about: FPS, less distraction from animations, distinguishability, possibility - and recently also cross-server compatibility for the \"most basic\" features.

    And noticing that there aren\'t even alphanumeric blocks in the vanilla... I guess this is not my exactly my favourite.

    But any improvement is an improvement - and there certainly is some - with chooseable texture packs.
     

    kupu

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    Schema is continuously optimising the graphics side of things. FPS should become less and less of a concern for players with modern computers using 256px textures.



    http://starmadetextures.blogspot.co.uk/2014/01/use.html

    This mod created by Crusade and Titansmasher adds alphanumerical blocks. I supported the mod so it fits with the new textures. If your playing on a server with alphanumerical blocks and would like to replace those specific textures feel free to copy / paste from the t002.


    But any improvement is an improvement - and there certainly is some - with chooseable texture packs.


    Haha, i spent most of my time creating new textures to avoid using the old pixel ones. So I understand not everyone will want the same thing. The new texture pack selecter really is a great improvement. (it will also stop the headaches from players who kept installing them wrong :P)
     
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    I really love the graphics in the new dev build, just that everything seems so dark...maybe it\'s just the shadows.
     
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    Another thing with the new graphics, is with large surfaces.

    Blocks like shields and power-blocks do not look good when in large surfaces, mostly because they all look so tiled, especially the shields. The thrusters do things amazingly, by a lot of blocks look weird. I do not know if this is intentional or not, but I\'m going to put it out there anyway.
     

    kupu

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    I\'m not quite sure what you\'re getting at. A square / circular graphic in the center of a block will always tile repetitively. It is unavoidable.

    Here is a few reasons why they are the way they are...

    They are single modular units. They are animated. They need to look self contained in a 1x1x1 block space. Power gens are rarely built in large surface shapes due to the inefficiency of the regen rate. They are based of the original designs.
     

    NeonSturm

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    Recently, I thought about 4-step animations. Aren\'t they ugly?

    Are transitions possible?

    • fading-out + fading-in - with transparency and underlay
    • fading to other picture - with transparency

    Or 1x4 or 2x2 tiles, a (semi-)random offset - or offset-movement - between 0..3 or 0..1/0..1 and a crop at offset+1.

    • Random only once per frame for all blocks (at least in a grid) the same.
    • An option to x-mirrow odd-y and y-mirrow odd-x blocks.



    With step animations, our brain thinks: \"something has changed; important; what is it?\".

    With smooth animations, our brain thinks: \"something is changing; I know already the repeating pattern; I don\'t need to waste time thinking about it.\"