- Joined
- Aug 11, 2013
- Messages
- 56
- Reaction score
- 22
Okay so i was thinking (And playing Fractured Space) and had a thought. Now there may well be a server or servers out there with this in mind (i don't know i haven't been around a lot of different servers) but here's the deal.
So this is just the discussion of an idea, it may well be stupid to some but sounded good in my head to me.
A Realism server would include:
No shields: You would have to rely on good ship design and armoring.
Ships must have fully designed interiors. This not only makes the ships look nice but also cut down on
people simply just packing the ship full of weapons and power.
Ships also aren't allowed to be massive cubes...well this may not have any effect as to realism it is just another trick to cut down on ship power.
Now why these requirements to cut down on a ship's power? Otherwise i feel that the lack of shields would give rise to its own issues with ships killing each other too fast. What im wanting to see out of this idea is slug-fests between ships as they tear each other apart piece by piece. Also a lack of shields in a realism server i feel would actually balance out ship sizes a little more. No longer are ships immune to smaller ones simply cause they can recharge shields faster than damage can be flung at them. Now even small ships may be able to punch a hole in a target that could give him pause or have force him back off. It wont be perfectly balanced but at least smaller ships will be able to do something other than being cannon fodder.
Feel free to throw ideas or correct some. Maybe something will come out of this un-caffinated morning thought.
So this is just the discussion of an idea, it may well be stupid to some but sounded good in my head to me.
A Realism server would include:
No shields: You would have to rely on good ship design and armoring.
Ships must have fully designed interiors. This not only makes the ships look nice but also cut down on
people simply just packing the ship full of weapons and power.
Ships also aren't allowed to be massive cubes...well this may not have any effect as to realism it is just another trick to cut down on ship power.
Now why these requirements to cut down on a ship's power? Otherwise i feel that the lack of shields would give rise to its own issues with ships killing each other too fast. What im wanting to see out of this idea is slug-fests between ships as they tear each other apart piece by piece. Also a lack of shields in a realism server i feel would actually balance out ship sizes a little more. No longer are ships immune to smaller ones simply cause they can recharge shields faster than damage can be flung at them. Now even small ships may be able to punch a hole in a target that could give him pause or have force him back off. It wont be perfectly balanced but at least smaller ships will be able to do something other than being cannon fodder.
Feel free to throw ideas or correct some. Maybe something will come out of this un-caffinated morning thought.