- Options slider to adjust L.Control advance build mode speed. It's horribly slow on larger projects.
- Shipyard options to Harden and Soften, to instantly move all hull up or down one tier between hull, standard, and adv armor.
- Ditch shipyard anchor block, center max ship dimensions inside the yard structure. OR at least make the anchor block not visible like area triggers, only visible in build mode.
- Stable version of warheads. Only explodes from a logic signal. Could make self destruct systems without turning your ship into a powder keg.
- Option to change where .gif animations are saved to. Would be nice to record to a separate drive for performance reasons.
- Separate graphics option that lets you dial the distance when you want planets to start rendering blocks. Planet max segments or something.
- Scanning in enemy system will display their faction points. Also, let's start brainstorming decent ways to drain FP from other factions besides killing them. Idling in their space doesn't work. It's pretty much impossible to remove pesky 1 man factions setting up by you and hiding in their base forever.
- Creature sit & align under gravity commands in normal creature command menu (WITHOUT having to use admin command)
- server.cfg option to set player respawn time. Hardcore servers could lock people out for an extended period after they die.
- Show total ship mass in that small info window when you select it with F key.
- Option to display current damage-per-second in game info window.