Here are some suggestions of things that could be added into the game before the official release in a few years time.
I think there should be a game mode called adventure or survival instead of sandbox. This is basically the same principal as sandbox but theres more adventure. It's supposed to be hard to get the stuff to make your ship awesome, which could lead to maybe weeks or even months of gameplay. Here are some things that could be contribute to this.
Randomly generated missions.
The space stations you find all over the universeare pretty lifeless. You shouldn't either be able to destroy them (like shops), resulting in a quick supply of cash. There should instead be 0-3 npcs in the top glass place. These are randomly generated, both in apperance, race and name, so you should never see the exact same npc. They then give you a mission to do for credits/items as rewards. These missions could be to kill a specific target (pirate/random ship) which will be shown on the radar. These missions could be to give an npc a lift to a planet, where there are villages/civilisations. You could also escort some freighters to a specific location.
When these missions are started the mission ships/npcs start working according to the mission. For instance if you are to escort some freighters, the freighters would spawn. If you where to abandon the mission, maybe fly 2-3 sectors away, all entities that where spawned to do with the mission would despawn or the mission would be aborted, to stop the abuse of missions.
These missions would have to be as random as possible to offer as much different gameplay as possible. The ships you interact with in missions could be random. The npcs could talk in actual sound rather than text which would be cool.
MOAR STUFF!
I think that each type of module ex. Shield, cannon, missile, power should have many different tiers of the type. Lets say there exists ten different tiered shields, and the last tier costs maybe 1 million per block because they offer a lot more efficient protection and less power consumption than for instance tier 1. A tier 10 cannon does maybe ten times more damage and has 10 per cent less power consumption than tier 1. This could make people wanting to work hard to get better modules for their ship, which would lead to more gameplay. It will also make pvp unbalanced, but the thing is these modules cost so much, so it should be pretty equal. And I'm hoping that pirates loot will be nerfed, because otherwise there will only be ships with tier 10s .
Credits should have no cap, instead it's displayed on the screen like the inventory when you hit the specific hotkey. To prevent endless amounts of digits when holding for instance 1,000 credits it says 1k and so on. when you hold 1000,000 credits it says 1 mil. This basically makes the credits digits take less space.
3rd person
I wish there could be a 3rd person view that you could actually see through whilest fighting mobs. There should be two type of view. One where it's a "fighter view" and one where its a "big ship" view. The fighter view has more of a fixed position at the back of the ship. I know you can ctrl scroll out but it looks pretty bad. You should be able to adjust the fighter view according to your ships size in a free cam mode then you can lock it in position. The big ship view offers more of a build mode where you highlight a target and then select a module and your cannons will start firing at it (kinda like EVE Online).
Increase turn rate
I think that a ship with 200 mass should be able to turn as fast as a ship core. Even though it would be a bit incorrect according to physics. The thing is in starmade you can't pretty and powerful fighters due to the fact that a block is 1 metre which results in less detail. I think that ships with maybe 0-200 mass turn as fast as a ship core. After 200 the ships turn rate slows down like it does now.
I think there should be a game mode called adventure or survival instead of sandbox. This is basically the same principal as sandbox but theres more adventure. It's supposed to be hard to get the stuff to make your ship awesome, which could lead to maybe weeks or even months of gameplay. Here are some things that could be contribute to this.
Randomly generated missions.
The space stations you find all over the universeare pretty lifeless. You shouldn't either be able to destroy them (like shops), resulting in a quick supply of cash. There should instead be 0-3 npcs in the top glass place. These are randomly generated, both in apperance, race and name, so you should never see the exact same npc. They then give you a mission to do for credits/items as rewards. These missions could be to kill a specific target (pirate/random ship) which will be shown on the radar. These missions could be to give an npc a lift to a planet, where there are villages/civilisations. You could also escort some freighters to a specific location.
When these missions are started the mission ships/npcs start working according to the mission. For instance if you are to escort some freighters, the freighters would spawn. If you where to abandon the mission, maybe fly 2-3 sectors away, all entities that where spawned to do with the mission would despawn or the mission would be aborted, to stop the abuse of missions.
These missions would have to be as random as possible to offer as much different gameplay as possible. The ships you interact with in missions could be random. The npcs could talk in actual sound rather than text which would be cool.
MOAR STUFF!
I think that each type of module ex. Shield, cannon, missile, power should have many different tiers of the type. Lets say there exists ten different tiered shields, and the last tier costs maybe 1 million per block because they offer a lot more efficient protection and less power consumption than for instance tier 1. A tier 10 cannon does maybe ten times more damage and has 10 per cent less power consumption than tier 1. This could make people wanting to work hard to get better modules for their ship, which would lead to more gameplay. It will also make pvp unbalanced, but the thing is these modules cost so much, so it should be pretty equal. And I'm hoping that pirates loot will be nerfed, because otherwise there will only be ships with tier 10s .
Credits should have no cap, instead it's displayed on the screen like the inventory when you hit the specific hotkey. To prevent endless amounts of digits when holding for instance 1,000 credits it says 1k and so on. when you hold 1000,000 credits it says 1 mil. This basically makes the credits digits take less space.
3rd person
I wish there could be a 3rd person view that you could actually see through whilest fighting mobs. There should be two type of view. One where it's a "fighter view" and one where its a "big ship" view. The fighter view has more of a fixed position at the back of the ship. I know you can ctrl scroll out but it looks pretty bad. You should be able to adjust the fighter view according to your ships size in a free cam mode then you can lock it in position. The big ship view offers more of a build mode where you highlight a target and then select a module and your cannons will start firing at it (kinda like EVE Online).
Increase turn rate
I think that a ship with 200 mass should be able to turn as fast as a ship core. Even though it would be a bit incorrect according to physics. The thing is in starmade you can't pretty and powerful fighters due to the fact that a block is 1 metre which results in less detail. I think that ships with maybe 0-200 mass turn as fast as a ship core. After 200 the ships turn rate slows down like it does now.