It's currently quite difficult and awkward to get an angle smaller than 45 degrees using rail rotators, and it's (AFAIK) also impossible to rotate it back to flat again afterwards due to the use of transparent blocks to block the entity in, the current method of achieving smaller angles.
I would like to propose a different way to do that that won't need blocks to keep it in place: Manually setting angle in the Rotator itself.
Similarly to hitting R on a thruster, it'd bring up a small GUI, with a circle and a line which can be dragged to determine the maximum angle you want the entity to rotate to.
(terrible cobbled-together example)
Or, even better, integrate this functionality into the Advanced Build mode when a rail rotator is selected as a block to build.
Any thoughts on how useful, how feasible, etc?
I would like to propose a different way to do that that won't need blocks to keep it in place: Manually setting angle in the Rotator itself.
Similarly to hitting R on a thruster, it'd bring up a small GUI, with a circle and a line which can be dragged to determine the maximum angle you want the entity to rotate to.
(terrible cobbled-together example)
Or, even better, integrate this functionality into the Advanced Build mode when a rail rotator is selected as a block to build.
Any thoughts on how useful, how feasible, etc?